Codechange: rename byte to uint8_t (#12308)
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@@ -99,7 +99,7 @@ static_assert(sizeof(BitmapInfoHeader) == 40);
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/** Format of palette data in BMP header */
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struct RgbQuad {
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byte blue, green, red, reserved;
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uint8_t blue, green, red, reserved;
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};
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static_assert(sizeof(RgbQuad) == 4);
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@@ -201,7 +201,7 @@ static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *user
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/* Convert from 'native' 32bpp to BMP-like 24bpp.
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* Works for both big and little endian machines */
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Colour *src = ((Colour *)buff) + n * w;
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byte *dst = line;
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uint8_t *dst = line;
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for (uint i = 0; i < w; i++) {
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dst[i * 3 ] = src[i].b;
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dst[i * 3 + 1] = src[i].g;
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@@ -407,21 +407,21 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
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/** Definition of a PCX file header. */
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struct PcxHeader {
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byte manufacturer;
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byte version;
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byte rle;
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byte bpp;
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uint8_t manufacturer;
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uint8_t version;
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uint8_t rle;
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uint8_t bpp;
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uint32_t unused;
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uint16_t xmax, ymax;
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uint16_t hdpi, vdpi;
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byte pal_small[16 * 3];
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byte reserved;
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byte planes;
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uint8_t pal_small[16 * 3];
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uint8_t reserved;
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uint8_t planes;
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uint16_t pitch;
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uint16_t cpal;
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uint16_t width;
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uint16_t height;
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byte filler[54];
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uint8_t filler[54];
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};
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static_assert(sizeof(PcxHeader) == 128);
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@@ -496,7 +496,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
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/* write them to pcx */
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for (i = 0; i != n; i++) {
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const uint8_t *bufp = buff + i * w;
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byte runchar = bufp[0];
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uint8_t runchar = bufp[0];
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uint runcount = 1;
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uint j;
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@@ -548,7 +548,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
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}
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/* Palette is word-aligned, copy it to a temporary byte array */
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byte tmp[256 * 3];
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uint8_t tmp[256 * 3];
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for (uint i = 0; i < 256; i++) {
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tmp[i * 3 + 0] = palette[i].r;
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@@ -818,7 +818,7 @@ static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint3
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*/
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static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
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{
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byte *buf = (byte *)buffer;
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uint8_t *buf = (uint8_t *)buffer;
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while (n > 0) {
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TileIndex ti = TileXY(Map::MaxX(), y);
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for (uint x = Map::MaxX(); true; x--) {
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@@ -1002,7 +1002,7 @@ static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
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uint col = (Map::SizeX() - 1) - (i % pitch);
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TileIndex tile = TileXY(col, row);
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byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
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uint8_t val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
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uint32_t colour_buf = 0;
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colour_buf = (_cur_palette.palette[val].b << 0);
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