Codechange: rename byte to uint8_t (#12308)
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@@ -94,7 +94,7 @@ SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdi
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struct MemBlock {
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size_t size;
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byte data[];
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uint8_t data[];
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};
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static uint _sprite_lru_counter;
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@@ -110,7 +110,7 @@ static void CompactSpriteCache();
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* @param num the amount of sprites to skip
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* @return true if the data could be correctly skipped.
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*/
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bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
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bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num)
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{
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if (type & 2) {
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file.SkipBytes(num);
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@@ -419,10 +419,10 @@ static void *ReadRecolourSprite(SpriteFile &file, uint num)
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* GRFs which are the same as 257 byte recolour sprites, but with the last
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* 240 bytes zeroed. */
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static const uint RECOLOUR_SPRITE_SIZE = 257;
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byte *dest = (byte *)AllocSprite(std::max(RECOLOUR_SPRITE_SIZE, num));
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uint8_t *dest = (uint8_t *)AllocSprite(std::max(RECOLOUR_SPRITE_SIZE, num));
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if (file.NeedsPaletteRemap()) {
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byte *dest_tmp = new byte[std::max(RECOLOUR_SPRITE_SIZE, num)];
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uint8_t *dest_tmp = new uint8_t[std::max(RECOLOUR_SPRITE_SIZE, num)];
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/* Only a few recolour sprites are less than 257 bytes */
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if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
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@@ -501,7 +501,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
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byte *dest = s->data;
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uint8_t *dest = s->data;
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while (num-- > 0) {
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*dest++ = src->m;
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src++;
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@@ -530,7 +530,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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struct GrfSpriteOffset {
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size_t file_pos;
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byte control_flags;
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uint8_t control_flags;
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};
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/** Map from sprite numbers to position in the GRF file. */
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@@ -574,10 +574,10 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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prev_id = id;
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uint length = file.ReadDword();
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if (length > 0) {
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byte colour = file.ReadByte() & SCC_MASK;
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uint8_t colour = file.ReadByte() & SCC_MASK;
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length--;
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if (length > 0) {
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byte zoom = file.ReadByte();
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uint8_t zoom = file.ReadByte();
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length--;
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if (colour != 0 && zoom == 0) { // ZOOM_LVL_OUT_4X (normal zoom)
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SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
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@@ -613,11 +613,11 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
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/* Read sprite header. */
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uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
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if (num == 0) return false;
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byte grf_type = file.ReadByte();
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uint8_t grf_type = file.ReadByte();
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SpriteType type;
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void *data = nullptr;
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byte control_flags = 0;
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uint8_t control_flags = 0;
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if (grf_type == 0xFF) {
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/* Some NewGRF files have "empty" pseudo-sprites which are 1
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* byte long. Catch these so the sprites won't be displayed. */
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@@ -704,7 +704,7 @@ static_assert((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
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static inline MemBlock *NextBlock(MemBlock *block)
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{
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return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
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return (MemBlock*)((uint8_t*)block + (block->size & ~S_FREE_MASK));
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}
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static size_t GetSpriteCacheUsage()
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@@ -879,7 +879,7 @@ void *AllocSprite(size_t mem_req)
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*/
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void *SimpleSpriteAlloc(size_t size)
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{
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return MallocT<byte>(size);
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return MallocT<uint8_t>(size);
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}
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/**
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@@ -906,9 +906,9 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
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return GetRawSprite(sprite, sc->type, allocator);
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}
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byte warning_level = sc->warned ? 6 : 0;
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uint8_t warning_level = sc->warned ? 6 : 0;
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sc->warned = true;
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Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast<byte>(available)], sprite, sprite_types[static_cast<byte>(requested)]);
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Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast<uint8_t>(available)], sprite, sprite_types[static_cast<uint8_t>(requested)]);
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switch (requested) {
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case SpriteType::Normal:
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@@ -979,19 +979,19 @@ static void GfxInitSpriteCache()
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static uint last_alloc_attempt = 0;
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if (_spritecache_ptr == nullptr || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
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delete[] reinterpret_cast<byte *>(_spritecache_ptr);
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delete[] reinterpret_cast<uint8_t *>(_spritecache_ptr);
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last_alloc_attempt = target_size;
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_allocated_sprite_cache_size = target_size;
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do {
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/* Try to allocate 50% more to make sure we do not allocate almost all available. */
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new(std::nothrow) byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new(std::nothrow) uint8_t[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
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if (_spritecache_ptr != nullptr) {
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/* Allocation succeeded, but we wanted less. */
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delete[] reinterpret_cast<byte *>(_spritecache_ptr);
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
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delete[] reinterpret_cast<uint8_t *>(_spritecache_ptr);
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new uint8_t[_allocated_sprite_cache_size]);
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} else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
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UserError("Cannot allocate spritecache");
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} else {
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