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@@ -22,7 +22,7 @@
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#include "../safeguards.h"
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extern const byte _palmap_w2d[];
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extern const uint8_t _palmap_w2d[];
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/**
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* We found a corrupted sprite. This means that the sprite itself
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@@ -34,7 +34,7 @@ extern const byte _palmap_w2d[];
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*/
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static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
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{
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static byte warning_level = 0;
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static uint8_t warning_level = 0;
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if (warning_level == 0) {
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SetDParamStr(0, file.GetSimplifiedFilename());
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ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
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@@ -57,7 +57,7 @@ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
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* @param container_format Container format of the GRF this sprite is in.
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* @return True if the sprite was successfully loaded.
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*/
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bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
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bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, uint8_t colour_fmt, uint8_t container_format)
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{
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/*
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* Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
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@@ -68,8 +68,8 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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*/
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if (num < 0 || num > 64 * 1024 * 1024) return WarnCorruptSprite(file, file_pos, __LINE__);
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std::unique_ptr<byte[]> dest_orig(new byte[num]);
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byte *dest = dest_orig.get();
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std::unique_ptr<uint8_t[]> dest_orig(new uint8_t[num]);
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uint8_t *dest = dest_orig.get();
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const int64_t dest_size = num;
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/* Read the file, which has some kind of compression */
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@@ -165,7 +165,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break;
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case SpriteType::Font: data->m = std::min<byte>(*dest, 2u); break;
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case SpriteType::Font: data->m = std::min<uint8_t>(*dest, 2u); break;
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default: data->m = *dest; break;
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}
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/* Magic blue. */
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@@ -183,7 +183,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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}
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if (dest_size > sprite_size) {
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static byte warning_level = 0;
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static uint8_t warning_level = 0;
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Debug(sprite, warning_level, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size - sprite_size, file.GetSimplifiedFilename(), file_pos);
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warning_level = 6;
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}
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@@ -191,7 +191,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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dest = dest_orig.get();
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for (int i = 0; i < sprite->width * sprite->height; i++) {
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byte *pixel = &dest[i * bpp];
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uint8_t *pixel = &dest[i * bpp];
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if (colour_fmt & SCC_RGB) {
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sprite->data[i].r = *pixel++;
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@@ -202,7 +202,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break;
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case SpriteType::Font: sprite->data[i].m = std::min<byte>(*pixel, 2u); break;
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case SpriteType::Font: sprite->data[i].m = std::min<uint8_t>(*pixel, 2u); break;
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default: sprite->data[i].m = *pixel; break;
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}
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/* Magic blue. */
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@@ -225,7 +225,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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/* Read the size and type */
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int num = file.ReadWord();
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byte type = file.ReadByte();
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uint8_t type = file.ReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
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if (type == 0xFF) return 0;
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@@ -252,7 +252,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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return 0;
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}
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uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
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uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags)
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{
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static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
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@@ -268,13 +268,13 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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do {
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int64_t num = file.ReadDword();
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size_t start_pos = file.GetPos();
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byte type = file.ReadByte();
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uint8_t type = file.ReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
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if (type == 0xFF) return 0;
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byte colour = type & SCC_MASK;
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byte zoom = file.ReadByte();
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uint8_t colour = type & SCC_MASK;
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uint8_t zoom = file.ReadByte();
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bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL));
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bool is_wanted_zoom_lvl;
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@@ -350,7 +350,7 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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return loaded_sprites;
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}
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uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
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uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags)
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{
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if (this->container_ver >= 2) {
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return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags);
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