Codechange: rename byte to uint8_t (#12308)
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@@ -18,28 +18,28 @@ static const SpriteID _landscape_clear_sprites_rough[8] = {
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SPR_FLAT_ROUGH_LAND_2,
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};
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static const byte _fence_mod_by_tileh_sw[32] = {
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static const uint8_t _fence_mod_by_tileh_sw[32] = {
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 4,
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0, 2, 4, 2, 0, 2, 4, 0,
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};
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static const byte _fence_mod_by_tileh_se[32] = {
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static const uint8_t _fence_mod_by_tileh_se[32] = {
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 5,
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1, 1, 5, 5, 3, 3, 3, 1,
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};
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static const byte _fence_mod_by_tileh_ne[32] = {
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static const uint8_t _fence_mod_by_tileh_ne[32] = {
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0, 0, 0, 0, 4, 4, 4, 4,
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2, 2, 2, 2, 0, 0, 0, 0,
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0, 0, 0, 0, 4, 4, 4, 4,
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2, 2, 2, 2, 0, 2, 4, 0,
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};
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static const byte _fence_mod_by_tileh_nw[32] = {
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static const uint8_t _fence_mod_by_tileh_nw[32] = {
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1, 5, 1, 5, 1, 5, 1, 5,
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3, 1, 3, 1, 3, 1, 3, 1,
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1, 5, 1, 5, 1, 5, 1, 5,
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