Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -579,7 +579,7 @@ static void HeightMapCurves(uint level)
float factor = sqrt((float)_height_map.size_x / (float)_height_map.size_y);
uint sx = Clamp((int)(((1 << level) * factor) + 0.5), 1, 128);
uint sy = Clamp((int)(((1 << level) / factor) + 0.5), 1, 128);
std::vector<byte> c(static_cast<size_t>(sx) * sy);
std::vector<uint8_t> c(static_cast<size_t>(sx) * sy);
for (uint i = 0; i < sx * sy; i++) {
c[i] = Random() % lengthof(curve_maps);
@@ -880,7 +880,7 @@ static void HeightMapNormalize()
HeightMapAdjustWaterLevel(water_percent, h_max_new);
byte water_borders = _settings_game.construction.freeform_edges ? _settings_game.game_creation.water_borders : 0xF;
uint8_t water_borders = _settings_game.construction.freeform_edges ? _settings_game.game_creation.water_borders : 0xF;
if (water_borders == BORDERS_RANDOM) water_borders = GB(Random(), 0, 4);
HeightMapCoastLines(water_borders);