Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -52,8 +52,8 @@ static TileIndex TrainApproachingCrossingTile(const Train *v);
static void CheckIfTrainNeedsService(Train *v);
static void CheckNextTrainTile(Train *v);
static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
static const uint8_t _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
static const uint8_t _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
template <>
bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
@@ -67,7 +67,7 @@ bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
* @param cargo Cargo type to get multiplier for
* @return Cargo weight multiplier
*/
byte FreightWagonMult(CargoID cargo)
uint8_t FreightWagonMult(CargoID cargo)
{
if (!CargoSpec::Get(cargo)->is_freight) return 1;
return _settings_game.vehicle.freight_trains;
@@ -2449,7 +2449,7 @@ void FreeTrainTrackReservation(const Train *v)
}
}
static const byte _initial_tile_subcoord[6][4][3] = {
static const uint8_t _initial_tile_subcoord[6][4][3] = {
{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
{{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
{{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
@@ -3037,10 +3037,10 @@ static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
/** Data structure for storing engine speed changes of an acceleration type. */
struct AccelerationSlowdownParams {
byte small_turn; ///< Speed change due to a small turn.
byte large_turn; ///< Speed change due to a large turn.
byte z_up; ///< Fraction to remove when moving up.
byte z_down; ///< Fraction to add when moving down.
uint8_t small_turn; ///< Speed change due to a small turn.
uint8_t large_turn; ///< Speed change due to a large turn.
uint8_t z_up; ///< Fraction to remove when moving up.
uint8_t z_down; ///< Fraction to add when moving down.
};
/** Speed update fractions for each acceleration type. */
@@ -3442,7 +3442,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
/* Update XY to reflect the entrance to the new tile, and select the direction to use */
const byte *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
const uint8_t *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
gp.x = (gp.x & ~0xF) | b[0];
gp.y = (gp.y & ~0xF) | b[1];
Direction chosen_dir = (Direction)b[2];