Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

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@@ -124,7 +124,7 @@ struct VehicleCache {
uint16_t cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
uint16_t cached_cargo_age_period; ///< Number of ticks before carried cargo is aged.
byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect)
uint8_t cached_vis_effect; ///< Visual effect to show (see #VisualEffect)
};
/** Sprite sequence for a vehicle part. */
@@ -292,10 +292,10 @@ public:
TimerGameCalendar::Date date_of_last_service_newgrf; ///< Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect against unsafe NewGRF behavior.
uint16_t reliability; ///< Reliability.
uint16_t reliability_spd_dec; ///< Reliability decrease speed.
byte breakdown_ctr; ///< Counter for managing breakdown events. @see Vehicle::HandleBreakdown
byte breakdown_delay; ///< Counter for managing breakdown length.
byte breakdowns_since_last_service; ///< Counter for the amount of breakdowns.
byte breakdown_chance; ///< Current chance of breakdowns.
uint8_t breakdown_ctr; ///< Counter for managing breakdown events. @see Vehicle::HandleBreakdown
uint8_t breakdown_delay; ///< Counter for managing breakdown length.
uint8_t breakdowns_since_last_service; ///< Counter for the amount of breakdowns.
uint8_t breakdown_chance; ///< Current chance of breakdowns.
int32_t x_pos; ///< x coordinate.
int32_t y_pos; ///< y coordinate.
@@ -308,10 +308,10 @@ public:
* 0xfd == custom sprite, 0xfe == custom second head sprite
* 0xff == reserved for another custom sprite
*/
byte spritenum;
byte x_extent; ///< x-extent of vehicle bounding box
byte y_extent; ///< y-extent of vehicle bounding box
byte z_extent; ///< z-extent of vehicle bounding box
uint8_t spritenum;
uint8_t x_extent; ///< x-extent of vehicle bounding box
uint8_t y_extent; ///< y-extent of vehicle bounding box
uint8_t z_extent; ///< z-extent of vehicle bounding box
int8_t x_bb_offs; ///< x offset of vehicle bounding box
int8_t y_bb_offs; ///< y offset of vehicle bounding box
int8_t x_offs; ///< x offset for vehicle sprite
@@ -322,31 +322,31 @@ public:
UnitID unitnumber; ///< unit number, for display purposes only
uint16_t cur_speed; ///< current speed
byte subspeed; ///< fractional speed
byte acceleration; ///< used by train & aircraft
uint8_t subspeed; ///< fractional speed
uint8_t acceleration; ///< used by train & aircraft
uint32_t motion_counter; ///< counter to occasionally play a vehicle sound.
byte progress; ///< The percentage (if divided by 256) this vehicle already crossed the tile unit.
uint8_t progress; ///< The percentage (if divided by 256) this vehicle already crossed the tile unit.
uint16_t random_bits; ///< Bits used for randomized variational spritegroups.
byte waiting_triggers; ///< Triggers to be yet matched before rerandomizing the random bits.
uint8_t waiting_triggers; ///< Triggers to be yet matched before rerandomizing the random bits.
StationID last_station_visited; ///< The last station we stopped at.
StationID last_loading_station; ///< Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
TimerGameTick::TickCounter last_loading_tick; ///< Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave with any cargo loaded.
CargoID cargo_type; ///< type of cargo this vehicle is carrying
byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
uint8_t cargo_subtype; ///< Used for livery refits (NewGRF variations)
uint16_t cargo_cap; ///< total capacity
uint16_t refit_cap; ///< Capacity left over from before last refit.
VehicleCargoList cargo; ///< The cargo this vehicle is carrying
uint16_t cargo_age_counter; ///< Ticks till cargo is aged next.
int8_t trip_occupancy; ///< NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
byte day_counter; ///< Increased by one for each day
byte tick_counter; ///< Increased by one for each tick
byte running_ticks; ///< Number of ticks this vehicle was not stopped this day
uint8_t day_counter; ///< Increased by one for each day
uint8_t tick_counter; ///< Increased by one for each tick
uint8_t running_ticks; ///< Number of ticks this vehicle was not stopped this day
byte vehstatus; ///< Status
uint8_t vehstatus; ///< Status
Order current_order; ///< The current order (+ status, like: loading)
union {
@@ -356,7 +356,7 @@ public:
uint16_t load_unload_ticks; ///< Ticks to wait before starting next cycle.
GroupID group_id; ///< Index of group Pool array
byte subtype; ///< subtype (Filled with values from #AircraftSubType/#DisasterSubType/#EffectVehicleType/#GroundVehicleSubtypeFlags)
uint8_t subtype; ///< subtype (Filled with values from #AircraftSubType/#DisasterSubType/#EffectVehicleType/#GroundVehicleSubtypeFlags)
NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
VehicleCache vcache; ///< Cache of often used vehicle values.