Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -53,7 +53,7 @@ void VehicleLengthChanged(const Vehicle *u);
void ResetVehicleHash();
void ResetVehicleColourMap();
byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
@@ -71,7 +71,7 @@ UnitID GetFreeUnitNumber(VehicleType type);
void VehicleEnterDepot(Vehicle *v);
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype = 0);
bool CanBuildVehicleInfrastructure(VehicleType type, uint8_t subtype = 0);
/** Position information of a vehicle after it moved */
struct GetNewVehiclePosResult {
@@ -112,7 +112,7 @@ inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
}
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);
const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting);
SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
SpriteID GetVehiclePalette(const Vehicle *v);