(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)

This commit is contained in:
frosch
2011-05-28 09:45:12 +00:00
parent 56216a4989
commit a3d8633e40
5 changed files with 12 additions and 6 deletions

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@@ -20,12 +20,14 @@ enum EffectVehicleType {
EV_STEAM_SMOKE = 1, ///< Smoke of steam engines.
EV_DIESEL_SMOKE = 2, ///< Smoke of diesel engines.
EV_ELECTRIC_SPARK = 3, ///< Sparcs of electric engines.
EV_SMOKE = 4, ///< Smoke of broken aircraft, copper mine and disasters.
EV_CRASH_SMOKE = 4, ///< Smoke of disasters.
EV_EXPLOSION_LARGE = 5, ///< Various explosions.
EV_BREAKDOWN_SMOKE = 6, ///< Smoke of broken vehicles except aircraft.
EV_EXPLOSION_SMALL = 7, ///< Various explosions.
EV_BULLDOZER = 8, ///< Bulldozer at roadworks.
EV_BUBBLE = 9, ///< Bubble of bubble generator (industry).
EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, ///< Smoke of broken aircraft.
EV_COPPER_MINE_SMOKE = 11, ///< Smoke at copper mine.
EV_END
};