(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -0,0 +1,26 @@
/* $Id$ */
/** @file ai_execmode.cpp Implementation of AIExecMode. */
#include "ai_execmode.hpp"
#include "../../command_type.h"
bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
/* In execution mode we only return 'true', telling the DoCommand it
* should continue with the real execution of the command. */
return true;
}
AIExecMode::AIExecMode()
{
this->last_mode = this->GetDoCommandMode();
this->last_instance = this->GetDoCommandModeInstance();
this->SetDoCommandMode(&AIExecMode::ModeProc, this);
}
AIExecMode::~AIExecMode()
{
assert(this->GetDoCommandModeInstance() == this);
this->SetDoCommandMode(this->last_mode, this->last_instance);
}