(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_log.hpp
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76
src/ai/api/ai_log.hpp
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/* $Id$ */
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/** @file ai_log.hpp Everything to handle and issue log messages. */
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#ifndef AI_LOG_HPP
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#define AI_LOG_HPP
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#include "ai_object.hpp"
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/**
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* Class that handles all log related functions.
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*/
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class AILog : public AIObject {
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/* AIController needs access to Enum and Log, in order to keep the flow from
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* OpenTTD core to NoAI API clear and simple. */
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friend class AIController;
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public:
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static const char *GetClassName() { return "AILog"; }
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/**
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* Log levels; The value is also feed to DEBUG() lvl.
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* This has no use for you, as AI writer.
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*/
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enum AILogType {
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LOG_SQ_ERROR = 0, //!< Squirrel printed an error.
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LOG_ERROR = 1, //!< User printed an error.
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LOG_SQ_INFO = 2, //!< Squirrel printed some info.
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LOG_WARNING = 3, //!< User printed some warning.
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LOG_INFO = 4, //!< User printed some info.
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};
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/**
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* Internal representation of the log-data inside the AI.
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* This has no use for you, as AI writer.
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*/
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struct LogData {
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char **lines; //!< The log-lines.
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AILog::AILogType *type; //!< Per line, which type of log it was.
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int count; //!< Total amount of log-lines possible.
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int pos; //!< Current position in lines.
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int used; //!< Total amount of used log-lines.
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};
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/**
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* Print an Info message to the logs.
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* @param message The message to log.
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*/
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static void Info(const char *message);
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/**
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* Print a Warning message to the logs.
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* @param message The message to log.
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*/
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static void Warning(const char *message);
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/**
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* Print an Error message to the logs.
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* @param message The message to log.
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*/
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static void Error(const char *message);
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/**
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* Free the log pointer.
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* @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
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*/
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static void FreeLogPointer();
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private:
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/**
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* Internal command to log the message in a common way.
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*/
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static void Log(AILog::AILogType level, const char *message);
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};
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#endif /* AI_LOG_HPP */
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