(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_object.hpp
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src/ai/api/ai_object.hpp
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/* $Id$ */
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/** @file ai_object.hpp Main object, on which all objects depend. */
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#ifndef AI_OBJECT_HPP
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#define AI_OBJECT_HPP
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#include "../../stdafx.h"
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#include "../../misc/countedptr.hpp"
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#include "../../road_type.h"
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#include "../../rail_type.h"
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#include "ai_types.hpp"
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/**
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* The callback function when an AI suspends.
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*/
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typedef void (AISuspendCallbackProc)(class AIInstance *instance);
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/**
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* The callback function for Mode-classes.
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*/
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typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint cmd, CommandCost costs);
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/**
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* Uper-parent object of all API classes. You should never use this class in
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* your AI, as it doesn't publish any public functions. It is used
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* internally to have a common place to handle general things, like internal
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* command processing, and command-validation checks.
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*/
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class AIObject : public SimpleCountedObject {
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friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
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friend class AIInstance;
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friend class AIController;
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protected:
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/**
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* Executes a raw DoCommand for the AI.
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*/
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static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL);
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/**
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* Sets the DoCommand costs counter to a value.
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*/
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static void SetDoCommandCosts(Money value);
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/**
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* Increase the current value of the DoCommand costs counter.
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*/
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static void IncreaseDoCommandCosts(Money value);
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/**
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* Get the current DoCommand costs counter.
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*/
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static Money GetDoCommandCosts();
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/**
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* Set the DoCommand last error.
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*/
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static void SetLastError(AIErrorType last_error);
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/**
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* Get the DoCommand last error.
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*/
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static AIErrorType GetLastError();
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/**
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* Set the road type.
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*/
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static void SetRoadType(RoadType road_type);
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/**
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* Get the road type.
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*/
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static RoadType GetRoadType();
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/**
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* Set the rail type.
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*/
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static void SetRailType(RailType rail_type);
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/**
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* Get the rail type.
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*/
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static RailType GetRailType();
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/**
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* Set the current mode of your AI to this proc.
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*/
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static void SetDoCommandMode(AIModeProc *proc, AIObject *instance);
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/**
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* Get the current mode your AI is currently under.
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*/
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static AIModeProc *GetDoCommandMode();
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/**
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* Get the instance of the current mode your AI is currently under.
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*/
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static AIObject *GetDoCommandModeInstance();
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/**
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* Set the delay of the DoCommand.
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*/
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static void SetDoCommandDelay(uint ticks);
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/**
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* Get the delay of the DoCommand.
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*/
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static uint GetDoCommandDelay();
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/**
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* Get the latest result of a DoCommand.
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*/
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static bool GetLastCommandRes();
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/**
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* Get the latest stored new_vehicle_id.
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*/
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static VehicleID GetNewVehicleID();
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/**
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* Get the latest stored new_sign_id.
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*/
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static SignID GetNewSignID();
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/**
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* Get the latest stored new_tunnel_endtile.
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*/
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static TileIndex GetNewTunnelEndtile();
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/**
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* Get the latest stored new_group_id.
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*/
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static GroupID GetNewGroupID();
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/**
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* Get the latest stored allow_do_command.
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* If this is false, you are not allowed to do any DoCommands.
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*/
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static bool GetAllowDoCommand();
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/**
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* Get the pointer to store event data in.
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*/
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static void *&GetEventPointer();
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static void SetLastCost(Money last_cost);
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static Money GetLastCost();
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static void SetCallbackVariable(int index, int value);
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static int GetCallbackVariable(int index);
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public:
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/**
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* Store the latest result of a DoCommand per company.
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* @note NEVER use this yourself in your AI!
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* @param res The result of the last command.
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*/
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static void SetLastCommandRes(bool res);
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/**
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* Store a new_vehicle_id per company.
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* @note NEVER use this yourself in your AI!
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* @param vehicle_id The new VehicleID.
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*/
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static void SetNewVehicleID(VehicleID vehicle_id);
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/**
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* Store a new_sign_id per company.
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* @note NEVER use this yourself in your AI!
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* @param sign_id The new SignID.
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*/
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static void SetNewSignID(SignID sign_id);
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/**
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* Store a new_tunnel_endtile per company.
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* @note NEVER use this yourself in your AI!
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* @param tile The new TileIndex.
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*/
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static void SetNewTunnelEndtile(TileIndex tile);
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/**
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* Store a new_group_id per company.
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* @note NEVER use this yourself in your AI!
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* @param group_id The new GroupID.
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*/
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static void SetNewGroupID(GroupID group_id);
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/**
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* Store a allow_do_command per company.
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* @note NEVER use this yourself in your AI!
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* @param allow The new allow.
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*/
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static void SetAllowDoCommand(bool allow);
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/**
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* Get the pointer to store log message in.
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* @note NEVER use this yourself in your AI!
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*/
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static void *&GetLogPointer();
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};
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#endif /* AI_OBJECT_HPP */
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