(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_stationlist.hpp
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39
src/ai/api/ai_stationlist.hpp
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/* $Id$ */
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/** @file ai_stationlist.hpp List all the stations (you own). */
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#ifndef AI_STATIONLIST_HPP
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#define AI_STATIONLIST_HPP
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#include "ai_abstractlist.hpp"
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#include "ai_station.hpp"
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/**
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* Creates a list of stations of which you are the owner.
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* @ingroup AIList
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*/
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class AIStationList : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIStationList"; }
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/**
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* @param station_type The type of station to make a list of stations for.
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*/
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AIStationList(AIStation::StationType station_type);
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};
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/**
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* Creates a list of stations which the vehicle has in its orders.
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* @ingroup AIList
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*/
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class AIStationList_Vehicle : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIStationList_Vehicle"; }
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/**
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* @param vehicle_id The vehicle to get the list of stations he has in its orders from.
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*/
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AIStationList_Vehicle(VehicleID vehicle_id);
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};
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#endif /* AI_STATIONLIST_HPP */
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