(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -24,6 +24,7 @@
#include "string_func.h"
#include "settings_type.h"
#include "oldpool_func.h"
#include "ai/ai.hpp"
#include "core/alloc_func.hpp"
#include "vehicle_func.h"
@@ -376,14 +377,10 @@ void EnginesDailyLoop()
continue;
}
if (!IsHumanCompany(best_company)) {
/* XXX - TTDBUG: TTD has a bug here ???? */
AcceptEnginePreview(i, best_company);
} else {
e->flags |= ENGINE_OFFER_WINDOW_OPEN;
e->preview_wait = 20;
if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
}
e->flags |= ENGINE_OFFER_WINDOW_OPEN;
e->preview_wait = 20;
AI::NewEvent(best_company, new AIEventEnginePreview(i));
if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
}
}
}
@@ -460,6 +457,8 @@ static void NewVehicleAvailable(Engine *e)
FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
AI::BroadcastNewEvent(new AIEventEngineAvailable(index));
SetDParam(0, GetEngineCategoryName(index));
SetDParam(1, index);
AddNewsItem(STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, index, 0);