(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -25,6 +25,8 @@
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#include "table/strings.h"
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GroupID _new_group_id;
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/**
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* Update the num engines of a groupID. Decrease the old one and increase the new one
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* @note called in SetTrainGroupID and UpdateTrainGroupID
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@@ -91,6 +93,8 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
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g->replace_protection = false;
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g->vehicle_type = vt;
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_new_group_id = g->index;
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InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_company);
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}
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