(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -10,7 +10,7 @@
#include "vehicle_gui.h"
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "cargotype.h"
#include "group.h"
@@ -26,6 +26,7 @@
#include "core/alloc_type.hpp"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "core/bitmath_func.hpp"
#include "network/network_func.h"
@@ -34,6 +35,7 @@
#include "table/sprites.h"
extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();
void InitializeVehicles();
void InitializeWaypoints();
@@ -68,7 +70,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
_realtime_tick = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
_settings_game = _settings_newgame;
MakeNewgameSettingsLive();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
@@ -101,7 +103,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
InitializeNPF();
InitializeCompanies();
AI_Initialize();
AI::Initialize();
InitializeCheats();
InitTextEffects();