(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window {
const NetworkGameInfo *gi = &this->server->info;
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
/* Join button is disabled when no company is selected */
this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY);
/* Join button is disabled when no company is selected and for AI companies*/
this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many */
this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */