(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window {
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const NetworkGameInfo *gi = &this->server->info;
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int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
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/* Join button is disabled when no company is selected */
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this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY);
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/* Join button is disabled when no company is selected and for AI companies*/
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this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
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/* Cannot start new company if there are too many */
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this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
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/* Cannot spectate if there are too many spectators */
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