(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -42,7 +42,7 @@
#include <list>
extern const uint16 SAVEGAME_VERSION = 106;
extern const uint16 SAVEGAME_VERSION = 107;
SavegameType _savegame_type; ///< type of savegame we are loading
@@ -1318,6 +1318,7 @@ extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _subsidy_chunk_handlers[];
extern const ChunkHandler _ai_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
extern const ChunkHandler _newgrf_chunk_handlers[];
extern const ChunkHandler _group_chunk_handlers[];
@@ -1343,6 +1344,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,