(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -42,7 +42,7 @@
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#include <list>
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extern const uint16 SAVEGAME_VERSION = 106;
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extern const uint16 SAVEGAME_VERSION = 107;
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SavegameType _savegame_type; ///< type of savegame we are loading
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@@ -1318,6 +1318,7 @@ extern const ChunkHandler _station_chunk_handlers[];
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extern const ChunkHandler _industry_chunk_handlers[];
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extern const ChunkHandler _economy_chunk_handlers[];
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extern const ChunkHandler _subsidy_chunk_handlers[];
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extern const ChunkHandler _ai_chunk_handlers[];
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extern const ChunkHandler _animated_tile_chunk_handlers[];
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extern const ChunkHandler _newgrf_chunk_handlers[];
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extern const ChunkHandler _group_chunk_handlers[];
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@@ -1343,6 +1344,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_sign_chunk_handlers,
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_station_chunk_handlers,
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_company_chunk_handlers,
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_ai_chunk_handlers,
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_animated_tile_chunk_handlers,
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_newgrf_chunk_handlers,
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_group_chunk_handlers,
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