(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -97,6 +97,9 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
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/* Try to locate a new sign */
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if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
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/* Check sign text length if any */
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if (!StrEmpty(text) && strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;
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/* When we execute, really make the sign */
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if (flags & DC_EXEC) {
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Sign *si = new Sign(_current_company);
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@@ -106,6 +109,9 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
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si->x = x;
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si->y = y;
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si->z = GetSlopeZ(x, y);
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if (!StrEmpty(text)) {
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si->name = strdup(text);
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}
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UpdateSignVirtCoords(si);
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MarkSignDirty(si);
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InvalidateWindowData(WC_SIGN_LIST, 0, 0);
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