Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)

* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
This commit is contained in:
Patric Stout
2021-05-13 11:46:51 +02:00
committed by GitHub
parent 86741ad489
commit a403653805
17 changed files with 78 additions and 73 deletions

View File

@@ -49,8 +49,6 @@ protected:
/** The opened sockets. */
SocketList sockets;
NetworkRecvStatus CloseConnection(bool error = true) override;
void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr);
/**
@@ -187,10 +185,10 @@ public:
NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
/** On destructing of this class, the socket needs to be closed */
virtual ~NetworkUDPSocketHandler() { this->Close(); }
virtual ~NetworkUDPSocketHandler() { this->CloseSocket(); }
bool Listen();
void Close();
void CloseSocket();
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
void ReceivePackets();