(svn r9554) -Documentation: add documentation to some map accessors.
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@@ -51,17 +51,35 @@ enum {
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NUM_INDUSTRY_GFXES = 175,
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};
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/**
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* Get the industry ID of the given tile
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* @param t the tile to get the industry ID from
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the industry ID
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*/
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static inline IndustryID GetIndustryIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return _m[t].m2;
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}
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/**
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* Get the industry of the given tile
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* @param t the tile to get the industry from
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the industry
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*/
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static inline Industry* GetIndustryByTile(TileIndex t)
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{
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return GetIndustry(GetIndustryIndex(t));
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}
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/**
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* Is this industry tile fully built?
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* @param t the tile to analyze
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return true if and only if the industry tile is fully built
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*/
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static inline bool IsIndustryCompleted(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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@@ -106,18 +124,36 @@ static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
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SB(_m[tile].m1, 0, 2, value);
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}
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/**
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* Get the industry graphics ID for the given industry tile
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* @param t the tile to get the gfx for
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the gfx ID
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*/
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static inline IndustryGfx GetIndustryGfx(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return _m[t].m5;
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}
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/**
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* Set the industry graphics ID for the given industry tile
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* @param t the tile to set the gfx for
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* @pre IsTileType(t, MP_INDUSTRY)
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* @param gfx the graphics ID
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*/
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static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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_m[t].m5 = gfx;
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}
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/**
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* Make the given tile an industry tile
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* @param t the tile to make an industry tile
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* @param index the industry this tile belongs to
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* @param gfx the graphics to use for the tile
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*/
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static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
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{
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SetTileType(t, MP_INDUSTRY);
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@@ -157,7 +193,6 @@ static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
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* as well as the completion bit.
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* In fact, it is the same as restarting construction frmo ground up
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* @param tile the tile to query
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* @param generating_world whether generating a world or not
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void ResetIndustryConstructionStage(TileIndex tile)
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@@ -166,12 +201,14 @@ static inline void ResetIndustryConstructionStage(TileIndex tile)
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_m[tile].m1 = 0;
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}
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/** Structure used to make a mapping from industry gfx to industry type */
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struct IndustryTypeSolver {
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IndustryGfx MinGfx;
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IndustryGfx MaxGfx;
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IndustryGfx MinGfx; ///< The first gfx index for the industry type
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IndustryGfx MaxGfx; ///< The last gfx index for the industry type
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};
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static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
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/** Mapping of industry gfx to industry type */
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static const IndustryTypeSolver industry_gfx_Solver[IT_END] = {
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{ 0, 6}, ///< IT_COAL_MINE
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{ 7, 10}, ///< IT_POWER_STATION,
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{ 11, 15}, ///< IT_SAWMILL,
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@@ -247,7 +284,7 @@ static inline byte GetIndustryAnimationState(TileIndex tile)
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/**
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* Set the animation state
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* @param tile the tile to set the animation state of
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* @param count the new animation state
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* @param state the new animation state
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryAnimationState(TileIndex tile, byte state)
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