(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
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@@ -1340,7 +1340,7 @@ static void RoadVehController(Vehicle *v)
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return;
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}
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if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
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if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
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/* Vehicle has just entered a bridge or tunnel */
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v->cur_image = GetRoadVehImage(v, v->direction);
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UpdateRoadVehDeltaXY(v);
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@@ -1388,7 +1388,7 @@ again:
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if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
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r = VehicleEnterTile(v, tile, x, y);
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if (r & 8) {
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if (HASBIT(r, VETS_CANNOT_ENTER)) {
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/* Vehicle cannot enter the tile */
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if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
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v->cur_speed = 0;
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@@ -1416,7 +1416,7 @@ again:
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}
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}
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if (!(r & 4)) {
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if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
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/* Set vehicle to first frame on new tile */
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v->tile = tile;
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v->u.road.state = (byte)dir;
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@@ -1457,7 +1457,7 @@ again:
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if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
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r = VehicleEnterTile(v, v->tile, x, y);
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if (r & 8) {
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if (HASBIT(r, VETS_CANNOT_ENTER)) {
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/* Vehicle cannot enter the tile */
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v->cur_speed = 0;
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return;
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@@ -1599,7 +1599,7 @@ again:
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/* Check tile position conditions - i.e. stop position in depot,
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* entry onto bridge or into tunnel */
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r = VehicleEnterTile(v, v->tile, x, y);
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if (r & 8) {
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if (HASBIT(r, VETS_CANNOT_ENTER)) {
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/* Vehicle cannot continue */
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v->cur_speed = 0;
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return;
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@@ -1607,7 +1607,7 @@ again:
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/* Move to next frame unless vehicle arrived at a stop position
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* in a depot or entered a tunnel/bridge */
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if ((r & 4) == 0) v->u.road.frame++;
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if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
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v->cur_image = GetRoadVehImage(v, v->direction);
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UpdateRoadVehDeltaXY(v);
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