(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
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@@ -1262,7 +1262,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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{
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int z = GetSlopeZ(x, y) - v->z_pos;
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if (myabs(z) > 2) return 8;
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if (myabs(z) > 2) return VETSB_CANNOT_ENTER;
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if (IsTunnel(tile)) {
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byte fc;
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@@ -1280,13 +1280,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
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SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
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}
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return 0;
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return VETSB_CONTINUE;
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}
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if (fc == _tunnel_fractcoord_2[dir]) {
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v->tile = tile;
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v->u.rail.track = TRACK_BIT_WORMHOLE;
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v->vehstatus |= VS_HIDDEN;
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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}
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}
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@@ -1296,7 +1296,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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v->u.rail.track = (TrackBits)_exit_tunnel_track[dir];
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assert(v->u.rail.track);
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v->vehstatus &= ~VS_HIDDEN;
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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}
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} else if (v->type == VEH_Road) {
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fc = (x & 0xF) + (y << 4);
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@@ -1310,9 +1310,9 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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v->tile = tile;
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v->u.road.state = 0xFF;
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v->vehstatus |= VS_HIDDEN;
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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} else {
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return 0;
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return VETSB_CONTINUE;
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}
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}
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@@ -1326,7 +1326,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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v->u.road.state = _road_exit_tunnel_state[dir];
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v->u.road.frame = _road_exit_tunnel_frame[dir];
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v->vehstatus &= ~VS_HIDDEN;
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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}
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}
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} else if (IsBridge(tile)) { // XXX is this necessary?
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@@ -1344,10 +1344,10 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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if (DirToDiagDir(v->direction) == dir) {
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switch (dir) {
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default: NOT_REACHED();
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case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
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case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
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case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
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case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
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case DIAGDIR_NE: if ((x & 0xF) != 0) return VETSB_CONTINUE; break;
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case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
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case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
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case DIAGDIR_NW: if ((y & 0xF) != 0) return VETSB_CONTINUE; break;
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}
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if (v->type == VEH_Train) {
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v->u.rail.track = TRACK_BIT_WORMHOLE;
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@@ -1356,25 +1356,25 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
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} else {
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v->u.road.state = 0xFF;
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}
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
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v->tile = tile;
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if (v->type == VEH_Train) {
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if (v->u.rail.track == 0x40) {
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v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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}
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} else {
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if (v->u.road.state == 0xFF) {
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v->u.road.state = _road_exit_tunnel_state[dir];
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v->u.road.frame = 0;
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return 4;
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return VETSB_ENTERED_WORMHOLE;
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}
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}
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return 0;
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return VETSB_CONTINUE;
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}
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}
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return 0;
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return VETSB_CONTINUE;
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}
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extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
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