(svn r14822) -Change: save 'build station' settings in the config file, like drag'n'drop and and show coverage area (Rexxars)
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@@ -831,7 +831,7 @@ public:
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for (uint i = BRSW_STATION_NE; i < BRSW_LT_OFF; i++) this->widget[i].tooltips = _road_type_infos[_cur_roadtype].picker_tooltip[rs];
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this->LowerWidget(_road_station_picker_orientation + BRSW_STATION_NE);
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this->LowerWidget(_station_show_coverage + BRSW_LT_OFF);
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this->LowerWidget(_settings_client.gui.station_show_coverage + BRSW_LT_OFF);
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this->FindWindowPlacementAndResize(desc);
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}
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@@ -839,7 +839,7 @@ public:
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{
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this->DrawWidgets();
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if (_station_show_coverage) {
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if (_settings_client.gui.station_show_coverage) {
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int rad = _settings_game.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED;
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SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
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} else {
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@@ -887,9 +887,9 @@ public:
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case BRSW_LT_OFF:
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case BRSW_LT_ON:
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this->RaiseWidget(_station_show_coverage + BRSW_LT_OFF);
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_station_show_coverage = (widget != BRSW_LT_OFF);
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this->LowerWidget(_station_show_coverage + BRSW_LT_OFF);
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this->RaiseWidget(_settings_client.gui.station_show_coverage + BRSW_LT_OFF);
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_settings_client.gui.station_show_coverage = (widget != BRSW_LT_OFF);
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this->LowerWidget(_settings_client.gui.station_show_coverage + BRSW_LT_OFF);
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SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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