Cache vehicle positions across draw blocks in viewport map mode
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@@ -672,6 +672,8 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
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/* Switch back to rendering to the screen */
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_screen = old_screen;
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_screen_disable_anim = old_disable_anim;
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ClearViewPortCache(vp);
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}
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/**
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