Cache vehicle positions across draw blocks in viewport map mode
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@@ -334,6 +334,21 @@ static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
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return p;
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}
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void ClearViewPortCache(ViewPort *vp)
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{
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if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
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memset(vp->map_draw_vehicles_cache.done_hash_bits, 0, sizeof(vp->map_draw_vehicles_cache.done_hash_bits));
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vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->map_draw_vehicles_cache.vehicle_pixels.size(), false);
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}
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}
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void ClearViewPortCaches()
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{
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for (ViewPort *vp : _viewport_window_cache) {
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ClearViewPortCache(vp);
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}
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}
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void DeleteWindowViewport(Window *w)
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{
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if (w->viewport == nullptr) return;
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@@ -512,11 +527,10 @@ static void DoSetViewportPositionFillRegion(int left, int top, int width, int he
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DrawOverlappedWindowForAll(left, top, left + width, top + height);
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};
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static void DoSetViewportPosition(const Window *w, const int left, const int top, const int width, const int height)
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static void DoSetViewportPosition(Window *w, const int left, const int top, const int width, const int height)
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{
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const int xo = _vp_move_offs.x;
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const int yo = _vp_move_offs.y;
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if (xo == 0 && yo == 0) return;
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IncrementWindowUpdateNumber();
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@@ -648,7 +662,10 @@ static void SetViewportPosition(Window *w, int x, int y, bool force_update_overl
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i = top + height - _screen.height;
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if (i >= 0) height -= i;
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if (height > 0) DoSetViewportPosition((const Window *) w->z_front, left, top, width, height);
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if (height > 0 && (_vp_move_offs.x != 0 || _vp_move_offs.y != 0)) {
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DoSetViewportPosition((Window *) w->z_front, left, top, width, height);
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ClearViewPortCache(w->viewport);
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}
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}
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}
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@@ -3009,7 +3026,7 @@ static void ViewportProcessParentSprites()
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}
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}
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
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void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
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{
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &_vd.dpi;
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@@ -3048,7 +3065,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<false, true>(vp);
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else ViewportMapDraw<false, false>(vp);
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}
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ViewportMapDrawVehicles(&_vd.dpi);
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ViewportMapDrawVehicles(&_vd.dpi, vp);
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if (_scrolling_viewport && _settings_client.gui.show_scrolling_viewport_on_map) ViewportMapDrawScrollingViewportBox(vp);
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if (vp->zoom < ZOOM_LVL_OUT_256X) ViewportAddKdtreeSigns(&_vd.dpi, true);
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} else {
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@@ -3124,7 +3141,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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* Make sure we don't draw a too big area at a time.
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* If we do, the sprite sorter will run into major performance problems and the sprite memory may overflow.
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*/
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void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
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void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom)
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{
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if ((vp->zoom < ZOOM_LVL_DRAW_MAP) && ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(1000000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE))) {
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if ((bottom - top) > (right - left)) {
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@@ -3265,6 +3282,12 @@ void UpdateViewportSizeZoom(ViewPort *vp)
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uint size = vp->dirty_blocks_per_row * vp->dirty_blocks_per_column;
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vp->dirty_blocks.assign(size, false);
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UpdateViewportDirtyBlockLeftMargin(vp);
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if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
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memset(vp->map_draw_vehicles_cache.done_hash_bits, 0, sizeof(vp->map_draw_vehicles_cache.done_hash_bits));
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vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->width * vp->height, false);
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} else {
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vp->map_draw_vehicles_cache.vehicle_pixels.clear();
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}
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}
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void UpdateActiveScrollingViewport(Window *w)
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