Cache vehicle positions across draw blocks in viewport map mode

This commit is contained in:
Jonathan G Rennison
2020-03-04 22:57:47 +00:00
parent 7949de2c05
commit a4608f6f72
7 changed files with 80 additions and 24 deletions

View File

@@ -334,6 +334,21 @@ static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
return p;
}
void ClearViewPortCache(ViewPort *vp)
{
if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
memset(vp->map_draw_vehicles_cache.done_hash_bits, 0, sizeof(vp->map_draw_vehicles_cache.done_hash_bits));
vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->map_draw_vehicles_cache.vehicle_pixels.size(), false);
}
}
void ClearViewPortCaches()
{
for (ViewPort *vp : _viewport_window_cache) {
ClearViewPortCache(vp);
}
}
void DeleteWindowViewport(Window *w)
{
if (w->viewport == nullptr) return;
@@ -512,11 +527,10 @@ static void DoSetViewportPositionFillRegion(int left, int top, int width, int he
DrawOverlappedWindowForAll(left, top, left + width, top + height);
};
static void DoSetViewportPosition(const Window *w, const int left, const int top, const int width, const int height)
static void DoSetViewportPosition(Window *w, const int left, const int top, const int width, const int height)
{
const int xo = _vp_move_offs.x;
const int yo = _vp_move_offs.y;
if (xo == 0 && yo == 0) return;
IncrementWindowUpdateNumber();
@@ -648,7 +662,10 @@ static void SetViewportPosition(Window *w, int x, int y, bool force_update_overl
i = top + height - _screen.height;
if (i >= 0) height -= i;
if (height > 0) DoSetViewportPosition((const Window *) w->z_front, left, top, width, height);
if (height > 0 && (_vp_move_offs.x != 0 || _vp_move_offs.y != 0)) {
DoSetViewportPosition((Window *) w->z_front, left, top, width, height);
ClearViewPortCache(w->viewport);
}
}
}
@@ -3009,7 +3026,7 @@ static void ViewportProcessParentSprites()
}
}
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
{
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &_vd.dpi;
@@ -3048,7 +3065,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<false, true>(vp);
else ViewportMapDraw<false, false>(vp);
}
ViewportMapDrawVehicles(&_vd.dpi);
ViewportMapDrawVehicles(&_vd.dpi, vp);
if (_scrolling_viewport && _settings_client.gui.show_scrolling_viewport_on_map) ViewportMapDrawScrollingViewportBox(vp);
if (vp->zoom < ZOOM_LVL_OUT_256X) ViewportAddKdtreeSigns(&_vd.dpi, true);
} else {
@@ -3124,7 +3141,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
* Make sure we don't draw a too big area at a time.
* If we do, the sprite sorter will run into major performance problems and the sprite memory may overflow.
*/
void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom)
{
if ((vp->zoom < ZOOM_LVL_DRAW_MAP) && ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(1000000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE))) {
if ((bottom - top) > (right - left)) {
@@ -3265,6 +3282,12 @@ void UpdateViewportSizeZoom(ViewPort *vp)
uint size = vp->dirty_blocks_per_row * vp->dirty_blocks_per_column;
vp->dirty_blocks.assign(size, false);
UpdateViewportDirtyBlockLeftMargin(vp);
if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
memset(vp->map_draw_vehicles_cache.done_hash_bits, 0, sizeof(vp->map_draw_vehicles_cache.done_hash_bits));
vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->width * vp->height, false);
} else {
vp->map_draw_vehicles_cache.vehicle_pixels.clear();
}
}
void UpdateActiveScrollingViewport(Window *w)