Viewport: Cache landscape pixels in map mode

Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
This commit is contained in:
Jonathan G Rennison
2020-10-01 23:11:15 +01:00
parent 8071976b0e
commit a474e71243
23 changed files with 268 additions and 143 deletions

View File

@@ -31,24 +31,29 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
});
}
void Blitter_32bppBase::SetLine(void *video, int x, int y, uint8 *colours, uint width)
void Blitter_32bppBase::SetRect(void *video, int x, int y, const uint8 *colours, uint lines, uint width, uint pitch)
{
Colour *dst = (Colour *)video + x + y * _screen.pitch;
do {
*dst = LookupColourInPalette(*colours);
dst++;
colours++;
} while (--width);
uint w = width;
do {
*dst = LookupColourInPalette(*colours);
dst++;
colours++;
} while (--w);
dst += _screen.pitch - width;
colours += pitch - width;
} while (--lines);
}
void Blitter_32bppBase::SetLine32(void *video, int x, int y, uint32 *colours, uint width)
void Blitter_32bppBase::SetRect32(void *video, int x, int y, const uint32 *colours, uint lines, uint width, uint pitch)
{
Colour *dst = (Colour *)video + x + y * _screen.pitch;
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
do {
*dst = *colours;
dst++;
colours++;
} while (--width);
memcpy(dst, colours, width * sizeof(uint32));
dst += _screen.pitch;
colours += pitch;
} while (--lines);
}
void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour)