Viewport: Cache landscape pixels in map mode
Avoid invalidating landscape pixels for non-landscape updates (vehicles, overlays, etc.)
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@@ -36,10 +36,12 @@ void UpdateViewportSizeZoom(Viewport *vp);
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void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom, ViewportMarkDirtyFlags flags);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom, ViewportMarkDirtyFlags flags = VMDF_NONE);
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void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
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void MarkAllViewportMapLandscapesDirty();
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void MarkWholeNonMapViewportsDirty();
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void MarkAllViewportOverlayStationLinksDirty(const Station *st);
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void MarkAllRouteStepsDirty(const Vehicle *veh);
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void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius, ViewportMarkDirtyFlags flags);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile, ViewportMarkDirtyFlags flags);
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void MarkAllRoutePathsDirty(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
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@@ -112,7 +114,7 @@ static inline void MarkTileDirtyByTile(TileIndex tile, ViewportMarkDirtyFlags fl
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void MarkTileGroundDirtyByTile(TileIndex tile, ViewportMarkDirtyFlags flags);
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ViewportMapType ChangeRenderMode(const Viewport *vp, bool down);
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void ChangeRenderMode(Viewport *vp, bool down);
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Point GetViewportStationMiddle(const Viewport *vp, const Station *st);
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