(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not

This commit is contained in:
smatz
2008-07-09 20:55:47 +00:00
parent e9a1142e0d
commit a47b118a80
6 changed files with 21 additions and 21 deletions

View File

@@ -261,7 +261,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
* @param tile tile of depot where aircraft is built
* @param flags for command
* @param p1 aircraft type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
* @param p2 unused
* return result of operation. Could be cost, error
*/
CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -286,7 +286,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}
UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
if (unit_num > _settings_game.vehicle.max_aircraft)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);