(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
This commit is contained in:
@@ -261,7 +261,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
|
||||
* @param tile tile of depot where aircraft is built
|
||||
* @param flags for command
|
||||
* @param p1 aircraft type being built (engine)
|
||||
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
||||
* @param p2 unused
|
||||
* return result of operation. Could be cost, error
|
||||
*/
|
||||
CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
@@ -286,7 +286,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
}
|
||||
|
||||
UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
|
||||
UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
|
||||
if (unit_num > _settings_game.vehicle.max_aircraft)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
|
Reference in New Issue
Block a user