(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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@@ -126,7 +126,7 @@ void SpriteFontCache::InitializeUnicodeGlyphMap()
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SpriteID base;
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switch (this->fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font, i.e. FALL THROUGH
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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