(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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@@ -1361,7 +1361,8 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
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}
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default:
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DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype);
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/* FALL THROUGH */
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FALLTHROUGH;
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case DESTTYPE_BROADCAST:
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FOR_ALL_CLIENT_SOCKETS(cs) {
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cs->SendChat(action, from_id, false, msg, data);
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@@ -1396,7 +1397,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p)
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switch (action) {
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case NETWORK_ACTION_GIVE_MONEY:
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if (!Company::IsValidID(ci->client_playas)) break;
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/* FALL THROUGH */
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FALLTHROUGH;
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case NETWORK_ACTION_CHAT:
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case NETWORK_ACTION_CHAT_CLIENT:
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case NETWORK_ACTION_CHAT_COMPANY:
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