Use custom sprite sorting rules for vehicles diagonally under bridges
Extend bb sprite south for comparisons, but only for vehicles underneath This is to avoid creating sprite sorting problems for vehicles on top of the bridge Adjust ParentSpriteToDraw struct
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@@ -1862,12 +1862,14 @@ static void DoDrawVehicle(const Vehicle *v)
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}
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}
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ViewportSortableSpriteSpecialFlags special_flags = IsDiagonalDirection(v->direction) ? VSSF_NONE : VSSSF_SORT_SPECIAL | VSSSF_SORT_DIAG_VEH;
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StartSpriteCombine();
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for (uint i = 0; i < v->sprite_seq.count; ++i) {
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PaletteID pal2 = v->sprite_seq.seq[i].pal;
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if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
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AddSortableSpriteToDraw(v->sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs, 0, nullptr, special_flags);
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}
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EndSpriteCombine();
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}
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