(svn r23854) -Codechange: make it easier to put random debug stuff into the random log

This commit is contained in:
rubidium
2012-01-26 17:24:56 +00:00
parent d99eb6aac2
commit a48e3cb891
4 changed files with 25 additions and 25 deletions

View File

@@ -69,11 +69,7 @@ void SetRandomSeed(uint32 seed)
uint32 DoRandom(int line, const char *file)
{
if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) {
static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
if (f != NULL) {
fprintf(f, "%08x; %02x; %04x; %02x; %s:%d\n", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
fflush(f);
}
DEBUG(random, 0, "%08x; %02x; %04x; %02x; %s:%d", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
}
return _random.Next();

View File

@@ -17,19 +17,6 @@
#define Random OTTD_Random
#endif /* __APPLE__ */
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
/**
* Structure to encapsulate the pseudo random number generators.
*/