(svn r1101) -Fix: [Console] Removed magic numbers
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		@@ -602,11 +602,11 @@ DEF_CONSOLE_CMD(ConSet) {
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		}
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		if (argc == 3) {
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			// Change server password
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			if (strncmp(argv[2], "*", 20) == 0) {
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			if (strncmp(argv[2], "*", NETWORK_PASSWORD_LENGTH) == 0) {
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				_network_game_info.server_password[0] = '\0';
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				_network_game_info.use_password = 0;
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			} else {
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				strncpy(_network_game_info.server_password, argv[2], 20);
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				strncpy(_network_game_info.server_password, argv[2], sizeof(_network_game_info.server_password));
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				_network_game_info.use_password = 1;
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			}
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			IConsolePrintF(_iconsole_color_warning, "Game-password changed to '%s'", _network_game_info.server_password);
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@@ -628,10 +628,10 @@ DEF_CONSOLE_CMD(ConSet) {
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			return NULL;
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		}
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		if (argc == 3) {
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			if (strncmp(argv[2], "*", 20) == 0) {
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			if (strncmp(argv[2], "*", NETWORK_PASSWORD_LENGTH) == 0) {
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				_network_player_info[_local_player].password[0] = '\0';
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			} else {
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				strncpy(_network_player_info[_local_player].password, argv[2], 20);
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				strncpy(_network_player_info[_local_player].password, argv[2], sizeof(_network_player_info[_local_player].password));
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			}
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			if (!_network_server)
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				SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
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@@ -660,12 +660,12 @@ DEF_CONSOLE_CMD(ConSet) {
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			else {
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				if (NetworkFindName(argv[2])) {
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					NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[2]);
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					ttd_strlcpy(ci->client_name, argv[2], 40);
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					ttd_strlcpy(ci->client_name, argv[2], sizeof(ci->client_name));
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					NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
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				}
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			}
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			/* Also keep track of the new name on the client itself */
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			ttd_strlcpy(_network_player_name, argv[2], 40);
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			ttd_strlcpy(_network_player_name, argv[2], sizeof(_network_player_name));
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		} else {
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			IConsolePrint(_iconsole_color_default, "With 'set name' you can change your network-player name.");
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			IConsolePrint(_iconsole_color_warning, "Usage: set name \"<name>\".");
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@@ -680,9 +680,9 @@ DEF_CONSOLE_CMD(ConSet) {
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			return NULL;
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		}
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		if (argc == 3) {
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			strncpy(_network_server_name, argv[2], 40);
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			strncpy(_network_server_name, argv[2], sizeof(_network_server_name));
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			IConsolePrintF(_iconsole_color_warning, "Server-name changed to '%s'", _network_server_name);
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			ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
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			ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
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		} else {
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			IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
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			IConsolePrint(_iconsole_color_warning, "Usage: set server_name \"<GameName>\".");
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