Merge branch 'master' into infrastructure_sharing

Conflicts:
	src/aircraft_cmd.cpp
	src/economy.cpp
	src/lang/english.txt
	src/order_gui.cpp
	src/roadveh_cmd.cpp
	src/saveload/saveload.cpp
	src/settings.cpp
	src/settings_gui.cpp
	src/train_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2015-08-06 22:55:09 +01:00
1106 changed files with 149811 additions and 81548 deletions

View File

@@ -11,6 +11,7 @@
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "gui.h"
@@ -34,6 +35,8 @@
#include "table/strings.h"
#include "safeguards.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
@@ -46,11 +49,12 @@ static const NWidgetPart _nested_train_depot_widgets[] = {
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
EndContainer(),
@@ -79,31 +83,31 @@ static const NWidgetPart _nested_train_depot_widgets[] = {
EndContainer(),
};
static const WindowDesc _train_depot_desc(
WDP_AUTO, 362, 123,
static WindowDesc _train_depot_desc(
WDP_AUTO, "depot_train", 362, 123,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_UNCLICK_BUTTONS,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static const WindowDesc _road_depot_desc(
WDP_AUTO, 316, 97,
static WindowDesc _road_depot_desc(
WDP_AUTO, "depot_roadveh", 316, 97,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_UNCLICK_BUTTONS,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static const WindowDesc _ship_depot_desc(
WDP_AUTO, 306, 99,
static WindowDesc _ship_depot_desc(
WDP_AUTO, "depot_ship", 306, 99,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_UNCLICK_BUTTONS,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static const WindowDesc _aircraft_depot_desc(
WDP_AUTO, 332, 99,
static WindowDesc _aircraft_depot_desc(
WDP_AUTO, "depot_aircraft", 332, 99,
WC_VEHICLE_DEPOT, WC_NONE,
WDF_UNCLICK_BUTTONS,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
@@ -143,41 +147,68 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
}
/**
* Array containing the cell size in pixels of the #WID_D_MATRIX widget for each vehicle type.
* @note The train vehicle type uses the entire row for each train.
*/
static Dimension _base_block_sizes[4];
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
static void InitBlocksizeForShipAircraft(VehicleType type)
/**
* Get the GUI cell size for a vehicle image.
* @param type Vehicle type to get the size for.
* @param image_type Image type to get size for.
* @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
* @return Cell dimensions for the vehicle and image type.
*/
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
{
uint max_width = 0;
switch (image_type) {
case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
case EIT_PURCHASE: return _base_block_sizes_purchase[type];
default: NOT_REACHED();
}
}
static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
{
int max_extend_left = 0;
int max_extend_right = 0;
uint max_height = 0;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
if (!e->IsEnabled()) continue;
EngineID eid = e->index;
uint x, y;
int x_offs, y_offs;
switch (type) {
default: NOT_REACHED();
case VEH_SHIP: GetShipSpriteSize( eid, x, y, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, EIT_IN_DEPOT); break;
case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
}
if (x > max_width) max_width = x;
if (y > max_height) max_height = y;
if (-x_offs > max_extend_left) max_extend_left = -x_offs;
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
}
switch (type) {
int min_extend = ScaleGUITrad(16);
int max_extend = ScaleGUITrad(98);
switch (image_type) {
case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
default: NOT_REACHED();
case VEH_SHIP:
_base_block_sizes[VEH_SHIP].width = max(76U, max_width);
break;
case VEH_AIRCRAFT:
_base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
break;
}
_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/**
@@ -186,14 +217,10 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
*/
void InitDepotWindowBlockSizes()
{
_base_block_sizes[VEH_TRAIN].width = 0;
_base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_base_block_sizes[VEH_ROAD].width = 32;
_base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
InitBlocksizeForVehicles(vt, EIT_PURCHASE);
}
}
static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
@@ -206,11 +233,12 @@ struct DepotWindow : Window {
bool generate_list;
VehicleList vehicle_list;
VehicleList wagon_list;
uint unitnumber_digits;
uint num_columns; ///< Number of columns.
Scrollbar *hscroll; ///< Only for trains.
Scrollbar *vscroll;
DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
{
assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
@@ -219,17 +247,19 @@ struct DepotWindow : Window {
this->generate_list = true;
this->type = type;
this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
this->unitnumber_digits = 2;
this->CreateNestedTree(desc);
this->CreateNestedTree();
this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
/* Don't show 'rename button' of aircraft hangar */
this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
/* Only train depots have a horizontal scrollbar and a 'sell chain' button */
if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
this->SetupWidgetData(type);
this->FinishInitNested(desc, tile);
this->FinishInitNested(tile);
this->owner = GetTileOwner(tile);
OrderBackup::Reset();
@@ -251,7 +281,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
{
bool free_wagon = false;
int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
bool rtl = _current_text_dir == TD_RTL;
int image_left = rtl ? left + this->count_width : left + this->header_width;
@@ -262,7 +292,7 @@ struct DepotWindow : Window {
const Train *u = Train::From(v);
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
@@ -275,13 +305,7 @@ struct DepotWindow : Window {
case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
DrawAircraftImage(v, image_left, image_right,
y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset
this->sel, EIT_IN_DEPOT);
break;
}
case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
default: NOT_REACHED();
}
@@ -315,27 +339,26 @@ struct DepotWindow : Window {
bool rtl = _current_text_dir == TD_RTL;
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
uint16 mat_data = this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data;
uint16 rows_in_display = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
uint16 rows_in_display = wid->current_y / wid->resize_y;
uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
uint16 num = this->vscroll->GetPosition() * this->num_columns;
int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
if (boxes_in_each_row == 1) {
if (this->num_columns == 1) {
this->DrawVehicleInDepot(v, r.left, r.right, y);
} else {
int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
}
}
}
maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
@@ -385,8 +408,7 @@ struct DepotWindow : Window {
uint row = y / this->resize.step_height;
if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
/* Clicking on 'line' / 'block' without a vehicle */
@@ -409,7 +431,7 @@ struct DepotWindow : Window {
pos -= this->vehicle_list.Length();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
wagon = true;
}
@@ -423,6 +445,7 @@ struct DepotWindow : Window {
switch (this->type) {
case VEH_TRAIN:
if (wagon) return MODE_ERROR;
/* FALL THROUGH */
case VEH_ROAD:
if (xm <= this->flag_width) return MODE_START_STOP;
break;
@@ -482,13 +505,14 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT);
bool rtl = _current_text_dir == TD_RTL;
int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;
this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
}
break;
@@ -580,34 +604,35 @@ struct DepotWindow : Window {
uint min_height = 0;
if (this->type == VEH_TRAIN) {
SetDParam(0, 1000);
SetDParamMaxValue(0, 1000, 0, FS_SMALL);
SetDParam(1, 1);
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
} else {
this->count_width = 0;
}
Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
SetDParamMaxDigits(0, this->unitnumber_digits);
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
this->flag_height = UnScaleGUI(spr->height);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
} else {
min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
}
int base_width = this->count_width + this->header_width;
resize->height = max(_base_block_sizes[this->type].height, min_height);
resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
if (this->type == VEH_TRAIN) {
resize->width = 1;
size->width = base_width + 2 * 29; // about 2 parts
size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
size->height = resize->height * 6;
} else {
resize->width = base_width + _base_block_sizes[this->type].width;
resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
}
@@ -636,11 +661,17 @@ struct DepotWindow : Window {
BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
this->generate_list = false;
DepotSortList(&this->vehicle_list);
uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
if (this->unitnumber_digits != new_unitnumber_digits) {
this->unitnumber_digits = new_unitnumber_digits;
this->ReInit();
}
}
/* determine amount of items for scroller */
if (this->type == VEH_TRAIN) {
uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
for (uint num = 0; num < this->vehicle_list.Length(); num++) {
uint width = 0;
for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
@@ -724,7 +755,7 @@ struct DepotWindow : Window {
}
case WID_D_SELL_ALL:
/* Only open the confimation window if there are anything to sell */
/* Only open the confirmation window if there are anything to sell */
if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
TileIndex tile = this->window_number;
byte vehtype = this->type;
@@ -782,7 +813,7 @@ struct DepotWindow : Window {
for (const Vehicle *w = v; w != NULL; w = w->Next()) {
if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
capacity[w->cargo_type] += w->cargo_cap;
loaded [w->cargo_type] += w->cargo.Count();
loaded [w->cargo_type] += w->cargo.StoredCount();
}
if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
@@ -947,14 +978,12 @@ struct DepotWindow : Window {
virtual void OnResize()
{
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
} else {
this->num_columns = nwi->current_x / nwi->resize_x;
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START);
}
}
@@ -989,7 +1018,7 @@ void ShowDepotWindow(TileIndex tile, VehicleType type)
{
if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
const WindowDesc *desc;
WindowDesc *desc;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: desc = &_train_depot_desc; break;