Merge branch 'master' into infrastructure_sharing
Conflicts: src/aircraft_cmd.cpp src/economy.cpp src/lang/english.txt src/order_gui.cpp src/roadveh_cmd.cpp src/saveload/saveload.cpp src/settings.cpp src/settings_gui.cpp src/train_cmd.cpp
This commit is contained in:
522
src/vehicle.cpp
522
src/vehicle.cpp
@@ -51,9 +51,13 @@
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#include "tunnel_map.h"
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#include "depot_map.h"
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#include "gamelog.h"
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#include "linkgraph/linkgraph.h"
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#include "linkgraph/refresh.h"
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#include "table/strings.h"
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#include "safeguards.h"
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#define GEN_HASH(x, y) ((GB((y), 6 + ZOOM_LVL_SHIFT, 6) << 6) + GB((x), 7 + ZOOM_LVL_SHIFT, 6))
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VehicleID _new_vehicle_id;
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@@ -68,9 +72,10 @@ INSTANTIATE_POOL_METHODS(Vehicle)
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/**
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* Function to tell if a vehicle needs to be autorenewed
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* @param *c The vehicle owner
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* @param use_renew_setting Should the company renew setting be considered?
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* @return true if the vehicle is old enough for replacement
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*/
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bool Vehicle::NeedsAutorenewing(const Company *c) const
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bool Vehicle::NeedsAutorenewing(const Company *c, bool use_renew_setting) const
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{
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/* We can always generate the Company pointer when we have the vehicle.
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* However this takes time and since the Company pointer is often present
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@@ -78,7 +83,7 @@ bool Vehicle::NeedsAutorenewing(const Company *c) const
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* argument rather than finding it again. */
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assert(c == Company::Get(this->owner));
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if (!c->settings.engine_renew) return false;
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if (use_renew_setting && !c->settings.engine_renew) return false;
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if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
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/* Only engines need renewing */
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@@ -87,12 +92,24 @@ bool Vehicle::NeedsAutorenewing(const Company *c) const
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return true;
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}
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/**
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* Service a vehicle and all subsequent vehicles in the consist
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*
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* @param *v The vehicle or vehicle chain being serviced
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*/
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void VehicleServiceInDepot(Vehicle *v)
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{
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v->date_of_last_service = _date;
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v->breakdowns_since_last_service = 0;
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v->reliability = v->GetEngine()->reliability;
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assert(v != NULL);
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
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do {
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v->date_of_last_service = _date;
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v->breakdowns_since_last_service = 0;
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v->reliability = v->GetEngine()->reliability;
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/* Prevent vehicles from breaking down directly after exiting the depot. */
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v->breakdown_chance /= 4;
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v = v->Next();
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} while (v != NULL && v->HasEngineType());
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}
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/**
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@@ -109,9 +126,9 @@ bool Vehicle::NeedsServicing() const
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/* Are we ready for the next service cycle? */
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const Company *c = Company::Get(this->owner);
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if (c->settings.vehicle.servint_ispercent ?
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(this->reliability >= this->GetEngine()->reliability * (100 - this->service_interval) / 100) :
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(this->date_of_last_service + this->service_interval >= _date)) {
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if (this->ServiceIntervalIsPercent() ?
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(this->reliability >= this->GetEngine()->reliability * (100 - this->GetServiceInterval()) / 100) :
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(this->date_of_last_service + this->GetServiceInterval() >= _date)) {
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return false;
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}
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@@ -130,10 +147,13 @@ bool Vehicle::NeedsServicing() const
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if (needed_money > c->money) return false;
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for (const Vehicle *v = this; v != NULL; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : NULL) {
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EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id);
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bool replace_when_old = false;
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EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
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/* Check engine availability */
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if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
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/* Is the vehicle old if we are not always replacing? */
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if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
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/* Check refittability */
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uint32 available_cargo_types, union_mask;
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@@ -162,9 +182,9 @@ bool Vehicle::NeedsServicing() const
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}
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/**
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* Checks if the current order should be interupted for a service-in-depot-order.
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* Checks if the current order should be interrupted for a service-in-depot order.
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* @see NeedsServicing()
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* @return true if the current order should be interupted.
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* @return true if the current order should be interrupted.
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*/
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bool Vehicle::NeedsAutomaticServicing() const
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{
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@@ -184,9 +204,10 @@ uint Vehicle::Crash(bool flooded)
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if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED;
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/* crash all wagons, and count passengers */
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for (Vehicle *v = this; v != NULL; v = v->Next()) {
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
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/* We do not transfer reserver cargo back, so TotalCount() instead of StoredCount() */
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.TotalCount();
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v->vehstatus |= VS_CRASHED;
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MarkSingleVehicleDirty(v);
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v->MarkAllViewportsDirty();
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}
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/* Dirty some windows */
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@@ -195,7 +216,10 @@ uint Vehicle::Crash(bool flooded)
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
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return pass;
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delete this->cargo_payment;
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this->cargo_payment = NULL;
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return RandomRange(pass + 1); // Randomise deceased passengers.
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}
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@@ -212,6 +236,9 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
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const Engine *e = Engine::Get(engine);
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GRFConfig *grfconfig = GetGRFConfig(e->GetGRFID());
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/* Missing GRF. Nothing useful can be done in this situation. */
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if (grfconfig == NULL) return;
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if (!HasBit(grfconfig->grf_bugs, bug_type)) {
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SetBit(grfconfig->grf_bugs, bug_type);
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SetDParamStr(0, grfconfig->GetName());
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@@ -261,6 +288,8 @@ Vehicle::Vehicle(VehicleType type)
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this->first = this;
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this->colourmap = PAL_NONE;
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this->cargo_age_counter = 1;
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this->last_station_visited = INVALID_STATION;
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this->last_loading_station = INVALID_STATION;
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}
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/**
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@@ -702,7 +731,7 @@ void Vehicle::HandlePathfindingResult(bool path_found)
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AI::NewEvent(this->owner, new ScriptEventVehicleLost(this->index));
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if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
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SetDParam(0, this->index);
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AddVehicleNewsItem(STR_NEWS_VEHICLE_IS_LOST, NS_ADVICE, this->index);
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AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_LOST, this->index);
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}
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}
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@@ -712,10 +741,11 @@ void Vehicle::PreDestructor()
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if (CleaningPool()) return;
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if (Station::IsValidID(this->last_station_visited)) {
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Station::Get(this->last_station_visited)->loading_vehicles.remove(this);
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Station *st = Station::Get(this->last_station_visited);
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st->loading_vehicles.remove(this);
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HideFillingPercent(&this->fill_percent_te_id);
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this->CancelReservation(INVALID_STATION, st);
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delete this->cargo_payment;
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}
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@@ -761,7 +791,7 @@ void Vehicle::PreDestructor()
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}
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InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
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this->cargo.Truncate(0);
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this->cargo.Truncate();
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DeleteVehicleOrders(this);
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DeleteDepotHighlightOfVehicle(this);
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@@ -773,8 +803,6 @@ void Vehicle::PreDestructor()
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Vehicle::~Vehicle()
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{
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free(this->name);
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if (CleaningPool()) {
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this->cargo.OnCleanPool();
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return;
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@@ -782,7 +810,7 @@ Vehicle::~Vehicle()
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/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
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* it may happen that vehicle chain is deleted when visible */
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if (!(this->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(this);
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if (!(this->vehstatus & VS_HIDDEN)) this->MarkAllViewportsDirty();
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Vehicle *v = this->Next();
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this->SetNext(NULL);
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@@ -830,8 +858,13 @@ static void RunVehicleDayProc()
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if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
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if (callback != CALLBACK_FAILED) {
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if (HasBit(callback, 0)) TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
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if (HasBit(callback, 1)) v->colourmap = PAL_NONE;
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if (HasBit(callback, 0)) {
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TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
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}
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/* After a vehicle trigger, the graphics and properties of the vehicle could change.
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* Note: MarkDirty also invalidates the palette, which is the meaning of bit 1. So, nothing special there. */
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if (callback != 0) v->First()->MarkDirty();
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if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
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}
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@@ -867,7 +900,9 @@ void CallVehicleTicks()
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case VEH_TRAIN:
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case VEH_ROAD:
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case VEH_AIRCRAFT:
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case VEH_SHIP:
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case VEH_SHIP: {
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Vehicle *front = v->First();
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if (v->vcache.cached_cargo_age_period != 0) {
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v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period);
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if (--v->cargo_age_counter == 0) {
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@@ -876,16 +911,46 @@ void CallVehicleTicks()
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}
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}
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if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
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if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
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if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue;
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/* Do not play any sound when crashed */
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if (front->vehstatus & VS_CRASHED) continue;
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v->motion_counter += v->cur_speed;
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/* Do not play any sound when in depot or tunnel */
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if (v->vehstatus & VS_HIDDEN) continue;
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/* Do not play any sound when stopped */
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if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
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/* Check vehicle type specifics */
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switch (v->type) {
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case VEH_TRAIN:
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if (Train::From(v)->IsWagon()) continue;
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break;
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case VEH_ROAD:
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if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
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break;
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case VEH_AIRCRAFT:
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if (!Aircraft::From(v)->IsNormalAircraft()) continue;
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break;
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default:
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break;
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}
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v->motion_counter += front->cur_speed;
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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/* Play an alterate running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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}
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break;
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}
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}
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}
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@@ -931,7 +996,7 @@ void CallVehicleTicks()
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SetDParam(0, v->index);
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SetDParam(1, error_message);
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AddVehicleNewsItem(message, NS_ADVICE, v->index);
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AddVehicleAdviceNewsItem(message, v->index);
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}
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cur_company.Restore();
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@@ -1142,12 +1207,13 @@ bool Vehicle::HandleBreakdown()
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this->cur_speed = 0;
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if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
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bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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(this->type == VEH_TRAIN ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
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(this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
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(train_or_ship ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
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(train_or_ship ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
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}
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if (!(this->vehstatus & VS_HIDDEN)) {
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if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
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EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->animation_state = this->breakdown_delay * 2;
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}
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@@ -1217,16 +1283,16 @@ void AgeVehicle(Vehicle *v)
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}
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SetDParam(0, v->index);
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AddVehicleNewsItem(str, NS_ADVICE, v->index);
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AddVehicleAdviceNewsItem(str, v->index);
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}
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/**
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* Calculates how full a vehicle is.
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* @param v The Vehicle to check. For trains, use the first engine.
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* @param front The front vehicle of the consist to check.
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* @param colour The string to show depending on if we are unloading or loading
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* @return A percentage of how full the Vehicle is.
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*/
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uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
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uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
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{
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int count = 0;
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int max = 0;
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@@ -1234,18 +1300,24 @@ uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
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int unloading = 0;
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bool loading = false;
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const Vehicle *u = v;
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bool is_loading = front->current_order.IsType(OT_LOADING);
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/* The station may be NULL when the (colour) string does not need to be set. */
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const Station *st = Station::GetIfValid(v->last_station_visited);
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assert(colour == NULL || st != NULL);
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const Station *st = Station::GetIfValid(front->last_station_visited);
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assert(colour == NULL || (st != NULL && is_loading));
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bool order_no_load = is_loading && (front->current_order.GetLoadType() & OLFB_NO_LOAD);
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bool order_full_load = is_loading && (front->current_order.GetLoadType() & OLFB_FULL_LOAD);
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/* Count up max and used */
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for (; v != NULL; v = v->Next()) {
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count += v->cargo.Count();
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for (const Vehicle *v = front; v != NULL; v = v->Next()) {
|
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count += v->cargo.StoredCount();
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max += v->cargo_cap;
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if (v->cargo_cap != 0 && colour != NULL) {
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unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
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loading |= !(u->current_order.GetLoadType() & OLFB_NO_LOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
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loading |= !order_no_load &&
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(order_full_load || st->goods[v->cargo_type].HasRating()) &&
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!HasBit(v->vehicle_flags, VF_LOADING_FINISHED) && !HasBit(v->vehicle_flags, VF_STOP_LOADING);
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cars++;
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}
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}
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@@ -1253,6 +1325,8 @@ uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
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if (colour != NULL) {
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if (unloading == 0 && loading) {
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*colour = STR_PERCENT_UP;
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} else if (unloading == 0 && !loading) {
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*colour = STR_PERCENT_NONE;
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} else if (cars == unloading || !loading) {
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*colour = STR_PERCENT_DOWN;
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} else {
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@@ -1288,7 +1362,7 @@ void VehicleEnterDepot(Vehicle *v)
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t->wait_counter = 0;
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t->force_proceed = TFP_NONE;
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ClrBit(t->flags, VRF_TOGGLE_REVERSE);
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t->ConsistChanged(true);
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t->ConsistChanged(CCF_ARRANGE);
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break;
|
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}
|
||||
|
||||
@@ -1326,27 +1400,27 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
|
||||
VehicleServiceInDepot(v);
|
||||
|
||||
/* After a vehicle trigger, the graphics and properties of the vehicle could change. */
|
||||
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
|
||||
v->MarkDirty();
|
||||
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
|
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
||||
|
||||
const Order *real_order = v->GetOrder(v->cur_real_order_index);
|
||||
Order t = v->current_order;
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||||
v->current_order.MakeDummy();
|
||||
|
||||
/* Test whether we are heading for this depot. If not, do nothing.
|
||||
* Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
|
||||
if ((t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) &&
|
||||
if ((v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) &&
|
||||
real_order != NULL && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
|
||||
(v->type == VEH_AIRCRAFT ? t.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
|
||||
(v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
|
||||
/* We are heading for another depot, keep driving. */
|
||||
return;
|
||||
}
|
||||
|
||||
if (t.IsRefit()) {
|
||||
if (v->current_order.IsRefit()) {
|
||||
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
|
||||
CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v));
|
||||
CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
|
||||
cur_company.Restore();
|
||||
|
||||
if (cost.Failed()) {
|
||||
@@ -1354,7 +1428,7 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
if (v->owner == _local_company) {
|
||||
/* Notify the user that we stopped the vehicle */
|
||||
SetDParam(0, v->index);
|
||||
AddVehicleNewsItem(STR_NEWS_ORDER_REFIT_FAILED, NS_ADVICE, v->index);
|
||||
AddVehicleAdviceNewsItem(STR_NEWS_ORDER_REFIT_FAILED, v->index);
|
||||
}
|
||||
} else if (cost.GetCost() != 0) {
|
||||
v->profit_this_year -= cost.GetCost() << 8;
|
||||
@@ -1364,21 +1438,26 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
}
|
||||
}
|
||||
|
||||
if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
|
||||
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
|
||||
/* Part of orders */
|
||||
v->DeleteUnreachedImplicitOrders();
|
||||
UpdateVehicleTimetable(v, true);
|
||||
v->IncrementImplicitOrderIndex();
|
||||
}
|
||||
if (t.GetDepotActionType() & ODATFB_HALT) {
|
||||
if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
|
||||
/* Vehicles are always stopped on entering depots. Do not restart this one. */
|
||||
_vehicles_to_autoreplace[v] = false;
|
||||
/* Invalidate last_loading_station. As the link from the station
|
||||
* before the stop to the station after the stop can't be predicted
|
||||
* we shouldn't construct it when the vehicle visits the next stop. */
|
||||
v->last_loading_station = INVALID_STATION;
|
||||
if (v->owner == _local_company) {
|
||||
SetDParam(0, v->index);
|
||||
AddVehicleNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, NS_ADVICE, v->index);
|
||||
AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, v->index);
|
||||
}
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleWaitingInDepot(v->index));
|
||||
}
|
||||
v->current_order.MakeDummy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1386,67 +1465,62 @@ void VehicleEnterDepot(Vehicle *v)
|
||||
/**
|
||||
* Update the position of the vehicle. This will update the hash that tells
|
||||
* which vehicles are on a tile.
|
||||
* @param v The vehicle to update.
|
||||
*/
|
||||
void VehicleUpdatePosition(Vehicle *v)
|
||||
void Vehicle::UpdatePosition()
|
||||
{
|
||||
UpdateVehicleTileHash(v, false);
|
||||
UpdateVehicleTileHash(this, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the vehicle on the viewport, updating the right hash and setting the
|
||||
* new coordinates.
|
||||
* @param v The vehicle to update.
|
||||
* @param dirty Mark the (new and old) coordinates of the vehicle as dirty.
|
||||
*/
|
||||
void VehicleUpdateViewport(Vehicle *v, bool dirty)
|
||||
void Vehicle::UpdateViewport(bool dirty)
|
||||
{
|
||||
int img = v->cur_image;
|
||||
Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
|
||||
int img = this->cur_image;
|
||||
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
|
||||
const Sprite *spr = GetSprite(img, ST_NORMAL);
|
||||
|
||||
pt.x += spr->x_offs;
|
||||
pt.y += spr->y_offs;
|
||||
|
||||
UpdateVehicleViewportHash(v, pt.x, pt.y);
|
||||
UpdateVehicleViewportHash(this, pt.x, pt.y);
|
||||
|
||||
Rect old_coord = v->coord;
|
||||
v->coord.left = pt.x;
|
||||
v->coord.top = pt.y;
|
||||
v->coord.right = pt.x + spr->width + 2 * ZOOM_LVL_BASE;
|
||||
v->coord.bottom = pt.y + spr->height + 2 * ZOOM_LVL_BASE;
|
||||
Rect old_coord = this->coord;
|
||||
this->coord.left = pt.x;
|
||||
this->coord.top = pt.y;
|
||||
this->coord.right = pt.x + spr->width + 2 * ZOOM_LVL_BASE;
|
||||
this->coord.bottom = pt.y + spr->height + 2 * ZOOM_LVL_BASE;
|
||||
|
||||
if (dirty) {
|
||||
if (old_coord.left == INVALID_COORD) {
|
||||
MarkSingleVehicleDirty(v);
|
||||
this->MarkAllViewportsDirty();
|
||||
} else {
|
||||
MarkAllViewportsDirty(
|
||||
min(old_coord.left, v->coord.left),
|
||||
min(old_coord.top, v->coord.top),
|
||||
max(old_coord.right, v->coord.right) + 1 * ZOOM_LVL_BASE,
|
||||
max(old_coord.bottom, v->coord.bottom) + 1 * ZOOM_LVL_BASE
|
||||
);
|
||||
::MarkAllViewportsDirty(
|
||||
min(old_coord.left, this->coord.left),
|
||||
min(old_coord.top, this->coord.top),
|
||||
max(old_coord.right, this->coord.right),
|
||||
max(old_coord.bottom, this->coord.bottom));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position of the vehicle, and update the viewport.
|
||||
* @param v The vehicle to update.
|
||||
*/
|
||||
void VehicleUpdatePositionAndViewport(Vehicle *v)
|
||||
void Vehicle::UpdatePositionAndViewport()
|
||||
{
|
||||
VehicleUpdatePosition(v);
|
||||
VehicleUpdateViewport(v, true);
|
||||
this->UpdatePosition();
|
||||
this->UpdateViewport(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks viewports dirty where the vehicle's image is.
|
||||
* @param v vehicle to mark dirty
|
||||
*/
|
||||
void MarkSingleVehicleDirty(const Vehicle *v)
|
||||
void Vehicle::MarkAllViewportsDirty() const
|
||||
{
|
||||
MarkAllViewportsDirty(v->coord.left, v->coord.top, v->coord.right + 1 * ZOOM_LVL_BASE, v->coord.bottom + 1 * ZOOM_LVL_BASE);
|
||||
::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1627,10 +1701,10 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
|
||||
|
||||
/**
|
||||
* Determines the #LiveryScheme for a vehicle.
|
||||
* @param engine_type EngineID of the vehicle
|
||||
* @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
|
||||
* @param v the vehicle. NULL if in purchase list etc.
|
||||
* @return livery scheme to use
|
||||
* @param engine_type Engine of the vehicle.
|
||||
* @param parent_engine_type Engine of the front vehicle, #INVALID_ENGINE if vehicle is at front itself.
|
||||
* @param v the vehicle, \c NULL if in purchase list etc.
|
||||
* @return livery scheme to use.
|
||||
*/
|
||||
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
|
||||
{
|
||||
@@ -1755,7 +1829,7 @@ static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, Eng
|
||||
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
|
||||
/* Failure means "use the default two-colour" */
|
||||
if (callback != CALLBACK_FAILED) {
|
||||
assert_compile(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) conincidences with default value (PAL_NONE)
|
||||
assert_compile(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
|
||||
map = GB(callback, 0, 14);
|
||||
/* If bit 14 is set, then the company colours are applied to the
|
||||
* map else it's returned as-is. */
|
||||
@@ -1830,9 +1904,9 @@ void Vehicle::DeleteUnreachedImplicitOrders()
|
||||
if (this->cur_implicit_order_index == this->cur_real_order_index) break;
|
||||
|
||||
if (order->IsType(OT_IMPLICIT)) {
|
||||
/* Delete order effectively deletes order, so get the next before deleting it. */
|
||||
order = order->next;
|
||||
DeleteOrder(this, this->cur_implicit_order_index);
|
||||
/* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
|
||||
order = this->GetOrder(this->cur_implicit_order_index);
|
||||
} else {
|
||||
/* Skip non-implicit orders, e.g. service-orders */
|
||||
order = order->next;
|
||||
@@ -1872,13 +1946,12 @@ void Vehicle::BeginLoading()
|
||||
|
||||
} else {
|
||||
/* We weren't scheduled to stop here. Insert an implicit order
|
||||
* to show that we are stopping here, but only do that if the order
|
||||
* list isn't empty.
|
||||
* to show that we are stopping here.
|
||||
* While only groundvehicles have implicit orders, e.g. aircraft might still enter
|
||||
* the 'wrong' terminal when skipping orders etc. */
|
||||
Order *in_list = this->GetOrder(this->cur_implicit_order_index);
|
||||
if (this->IsGroundVehicle() && in_list != NULL &&
|
||||
(!in_list->IsType(OT_IMPLICIT) ||
|
||||
if (this->IsGroundVehicle() &&
|
||||
(in_list == NULL || !in_list->IsType(OT_IMPLICIT) ||
|
||||
in_list->GetDestination() != this->last_station_visited)) {
|
||||
bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
|
||||
/* Do not create consecutive duplicates of implicit orders */
|
||||
@@ -1888,18 +1961,28 @@ void Vehicle::BeginLoading()
|
||||
prev_order->GetDestination() != this->last_station_visited) {
|
||||
|
||||
/* Prefer deleting implicit orders instead of inserting new ones,
|
||||
* so test whether the right order follows later */
|
||||
* so test whether the right order follows later. In case of only
|
||||
* implicit orders treat the last order in the list like an
|
||||
* explicit one, except if the overall number of orders surpasses
|
||||
* IMPLICIT_ORDER_ONLY_CAP. */
|
||||
int target_index = this->cur_implicit_order_index;
|
||||
bool found = false;
|
||||
while (target_index != this->cur_real_order_index) {
|
||||
while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
|
||||
const Order *order = this->GetOrder(target_index);
|
||||
if (order == NULL) break; // No orders.
|
||||
if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
target_index++;
|
||||
if (target_index >= this->orders.list->GetNumOrders()) target_index = 0;
|
||||
assert(target_index != this->cur_implicit_order_index); // infinite loop?
|
||||
if (target_index >= this->orders.list->GetNumOrders()) {
|
||||
if (this->GetNumManualOrders() == 0 &&
|
||||
this->GetNumOrders() < IMPLICIT_ORDER_ONLY_CAP) {
|
||||
break;
|
||||
}
|
||||
target_index = 0;
|
||||
}
|
||||
if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
|
||||
}
|
||||
|
||||
if (found) {
|
||||
@@ -1912,9 +1995,9 @@ void Vehicle::BeginLoading()
|
||||
const Order *order = this->GetOrder(this->cur_implicit_order_index);
|
||||
while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
|
||||
if (order->IsType(OT_IMPLICIT)) {
|
||||
/* Delete order effectively deletes order, so get the next before deleting it. */
|
||||
order = order->next;
|
||||
DeleteOrder(this, this->cur_implicit_order_index);
|
||||
/* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
|
||||
order = this->GetOrder(this->cur_implicit_order_index);
|
||||
} else {
|
||||
/* Skip non-implicit orders, e.g. service-orders */
|
||||
order = order->next;
|
||||
@@ -1929,7 +2012,9 @@ void Vehicle::BeginLoading()
|
||||
assert(order != NULL);
|
||||
}
|
||||
}
|
||||
} else if (!suppress_implicit_orders && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID && Order::CanAllocateItem()) {
|
||||
} else if (!suppress_implicit_orders &&
|
||||
((this->orders.list == NULL ? OrderList::CanAllocateItem() : this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID)) &&
|
||||
Order::CanAllocateItem()) {
|
||||
/* Insert new implicit order */
|
||||
Order *implicit_order = new Order();
|
||||
implicit_order->MakeImplicit(this->last_station_visited);
|
||||
@@ -1946,7 +2031,12 @@ void Vehicle::BeginLoading()
|
||||
this->current_order.MakeLoading(false);
|
||||
}
|
||||
|
||||
Station::Get(this->last_station_visited)->loading_vehicles.push_back(this);
|
||||
if (this->last_loading_station != INVALID_STATION &&
|
||||
this->last_loading_station != this->last_station_visited &&
|
||||
((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
|
||||
(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
|
||||
IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited);
|
||||
}
|
||||
|
||||
PrepareUnload(this);
|
||||
|
||||
@@ -1960,6 +2050,24 @@ void Vehicle::BeginLoading()
|
||||
this->MarkDirty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return all reserved cargo packets to the station and reset all packets
|
||||
* staged for transfer.
|
||||
* @param st the station where the reserved packets should go.
|
||||
*/
|
||||
void Vehicle::CancelReservation(StationID next, Station *st)
|
||||
{
|
||||
for (Vehicle *v = this; v != NULL; v = v->next) {
|
||||
VehicleCargoList &cargo = v->cargo;
|
||||
if (cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
|
||||
DEBUG(misc, 1, "cancelling cargo reservation");
|
||||
cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next);
|
||||
cargo.SetTransferLoadPlace(st->xy);
|
||||
}
|
||||
cargo.KeepAll();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform all actions when leaving a station.
|
||||
* @pre this->current_order.IsType(OT_LOADING)
|
||||
@@ -1973,20 +2081,51 @@ void Vehicle::LeaveStation()
|
||||
/* Only update the timetable if the vehicle was supposed to stop here. */
|
||||
if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
|
||||
|
||||
if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
|
||||
(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
|
||||
if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
|
||||
/* Refresh next hop stats to make sure we've done that at least once
|
||||
* during the stop and that refit_cap == cargo_cap for each vehicle in
|
||||
* the consist. */
|
||||
this->ResetRefitCaps();
|
||||
LinkRefresher::Run(this);
|
||||
|
||||
/* if the vehicle could load here or could stop with cargo loaded set the last loading station */
|
||||
this->last_loading_station = this->last_station_visited;
|
||||
} else {
|
||||
/* if the vehicle couldn't load and had to unload or transfer everything
|
||||
* set the last loading station to invalid as it will leave empty. */
|
||||
this->last_loading_station = INVALID_STATION;
|
||||
}
|
||||
}
|
||||
|
||||
this->current_order.MakeLeaveStation();
|
||||
Station *st = Station::Get(this->last_station_visited);
|
||||
this->CancelReservation(INVALID_STATION, st);
|
||||
st->loading_vehicles.remove(this);
|
||||
|
||||
HideFillingPercent(&this->fill_percent_te_id);
|
||||
|
||||
if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
|
||||
/* Trigger station animation (trains only) */
|
||||
if (IsTileType(this->tile, MP_STATION)) TriggerStationAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
|
||||
if (IsTileType(this->tile, MP_STATION)) {
|
||||
TriggerStationRandomisation(st, this->tile, SRT_TRAIN_DEPARTS);
|
||||
TriggerStationAnimation(st, this->tile, SAT_TRAIN_DEPARTS);
|
||||
}
|
||||
|
||||
SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
|
||||
}
|
||||
|
||||
this->MarkDirty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset all refit_cap in the consist to cargo_cap.
|
||||
*/
|
||||
void Vehicle::ResetRefitCaps()
|
||||
{
|
||||
for (Vehicle *v = this; v != NULL; v = v->Next()) v->refit_cap = v->cargo_cap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the loading of the vehicle; when not it skips through dummy
|
||||
@@ -1997,7 +2136,7 @@ void Vehicle::HandleLoading(bool mode)
|
||||
{
|
||||
switch (this->current_order.GetType()) {
|
||||
case OT_LOADING: {
|
||||
uint wait_time = max(this->current_order.wait_time - this->lateness_counter, 0);
|
||||
uint wait_time = max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
|
||||
|
||||
/* Pay the loading fee for using someone else's station, if appropriate */
|
||||
if (!mode && this->type != VEH_TRAIN) PayStationSharingFee(this, Station::Get(this->last_station_visited));
|
||||
@@ -2027,6 +2166,34 @@ void Vehicle::HandleLoading(bool mode)
|
||||
this->IncrementImplicitOrderIndex();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a map of cargoes and free capacities in the consist.
|
||||
* @param capacities Map to be filled with cargoes and capacities.
|
||||
*/
|
||||
void Vehicle::GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const
|
||||
{
|
||||
for (const Vehicle *v = this; v != NULL; v = v->Next()) {
|
||||
if (v->cargo_cap == 0) continue;
|
||||
SmallPair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
|
||||
if (pair == capacities.End()) {
|
||||
pair = capacities.Append();
|
||||
pair->first = v->cargo_type;
|
||||
pair->second = v->cargo_cap - v->cargo.StoredCount();
|
||||
} else {
|
||||
pair->second += v->cargo_cap - v->cargo.StoredCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint Vehicle::GetConsistTotalCapacity() const
|
||||
{
|
||||
uint result = 0;
|
||||
for (const Vehicle *v = this; v != NULL; v = v->Next()) {
|
||||
result += v->cargo_cap;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send this vehicle to the depot using the given command(s).
|
||||
* @param flags the command flags (like execute and such).
|
||||
@@ -2081,7 +2248,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
|
||||
if (flags & DC_EXEC) {
|
||||
if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
|
||||
|
||||
if (this->IsGroundVehicle()) {
|
||||
if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
|
||||
uint16 &gv_flags = this->GetGroundVehicleFlags();
|
||||
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
||||
}
|
||||
@@ -2176,6 +2343,61 @@ static const int8 _vehicle_smoke_pos[8] = {
|
||||
1, 1, 1, 0, -1, -1, -1, 0
|
||||
};
|
||||
|
||||
/**
|
||||
* Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
|
||||
* @param v Vehicle to create effects for.
|
||||
*/
|
||||
static void SpawnAdvancedVisualEffect(const Vehicle *v)
|
||||
{
|
||||
uint16 callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
|
||||
if (callback == CALLBACK_FAILED) return;
|
||||
|
||||
uint count = GB(callback, 0, 2);
|
||||
bool auto_center = HasBit(callback, 13);
|
||||
bool auto_rotate = !HasBit(callback, 14);
|
||||
|
||||
int8 l_center = 0;
|
||||
if (auto_center) {
|
||||
/* For road vehicles: Compute offset from vehicle position to vehicle center */
|
||||
if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
|
||||
} else {
|
||||
/* For trains: Compute offset from vehicle position to sprite position */
|
||||
if (v->type == VEH_TRAIN) l_center = (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
|
||||
}
|
||||
|
||||
Direction l_dir = v->direction;
|
||||
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
|
||||
Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
|
||||
|
||||
int8 x_center = _vehicle_smoke_pos[l_dir] * l_center;
|
||||
int8 y_center = _vehicle_smoke_pos[t_dir] * l_center;
|
||||
|
||||
for (uint i = 0; i < count; i++) {
|
||||
uint32 reg = GetRegister(0x100 + i);
|
||||
uint type = GB(reg, 0, 8);
|
||||
int8 x = GB(reg, 8, 8);
|
||||
int8 y = GB(reg, 16, 8);
|
||||
int8 z = GB(reg, 24, 8);
|
||||
|
||||
if (auto_rotate) {
|
||||
int8 l = x;
|
||||
int8 t = y;
|
||||
x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
|
||||
y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
|
||||
}
|
||||
|
||||
if (type >= 0xF0) {
|
||||
switch (type) {
|
||||
case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
|
||||
case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
|
||||
case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
|
||||
case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw visual effects (smoke and/or sparks) for a vehicle chain.
|
||||
* @pre this->IsPrimaryVehicle()
|
||||
@@ -2196,7 +2418,9 @@ void Vehicle::ShowVisualEffect() const
|
||||
return;
|
||||
}
|
||||
|
||||
uint max_speed = this->vcache.cached_max_speed;
|
||||
/* Use the speed as limited by underground and orders. */
|
||||
uint max_speed = this->GetCurrentMaxSpeed();
|
||||
|
||||
if (this->type == VEH_TRAIN) {
|
||||
const Train *t = Train::From(this);
|
||||
/* For trains, do not show any smoke when:
|
||||
@@ -2205,21 +2429,28 @@ void Vehicle::ShowVisualEffect() const
|
||||
*/
|
||||
if (HasBit(t->flags, VRF_REVERSING) ||
|
||||
(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
|
||||
t->cur_speed >= t->Train::GetCurrentMaxSpeed())) {
|
||||
t->cur_speed >= max_speed)) {
|
||||
return;
|
||||
}
|
||||
|
||||
max_speed = min(max_speed, t->gcache.cached_max_track_speed);
|
||||
max_speed = min(max_speed, this->current_order.max_speed);
|
||||
}
|
||||
if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.max_speed * 2);
|
||||
|
||||
const Vehicle *v = this;
|
||||
|
||||
do {
|
||||
bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
|
||||
int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
|
||||
byte effect_type = GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
|
||||
bool disable_effect = HasBit(v->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
|
||||
VisualEffectSpawnModel effect_model = VESM_NONE;
|
||||
if (advanced) {
|
||||
effect_offset = VE_OFFSET_CENTRE;
|
||||
effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, 0, VE_ADVANCED_EFFECT);
|
||||
if (effect_model >= VESM_END) effect_model = VESM_NONE; // unknown spawning model
|
||||
} else {
|
||||
effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
|
||||
assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
|
||||
assert_compile((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
|
||||
assert_compile((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
|
||||
assert_compile((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
|
||||
}
|
||||
|
||||
/* Show no smoke when:
|
||||
* - Smoke has been disabled for this vehicle
|
||||
@@ -2228,9 +2459,9 @@ void Vehicle::ShowVisualEffect() const
|
||||
* - The vehicle is on a depot tile
|
||||
* - The vehicle is on a tunnel tile
|
||||
* - The vehicle is a train engine that is currently unpowered */
|
||||
if (disable_effect ||
|
||||
if (effect_model == VESM_NONE ||
|
||||
v->vehstatus & VS_HIDDEN ||
|
||||
(MayHaveBridgeAbove(v->tile) && IsBridgeAbove(v->tile)) ||
|
||||
IsBridgeAbove(v->tile) ||
|
||||
IsDepotTile(v->tile) ||
|
||||
IsTunnelTile(v->tile) ||
|
||||
(v->type == VEH_TRAIN &&
|
||||
@@ -2238,33 +2469,20 @@ void Vehicle::ShowVisualEffect() const
|
||||
continue;
|
||||
}
|
||||
|
||||
/* The effect offset is relative to a point 4 units behind the vehicle's
|
||||
* front (which is the center of an 8/8 vehicle). Shorter vehicles need a
|
||||
* correction factor. */
|
||||
if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
|
||||
|
||||
int x = _vehicle_smoke_pos[v->direction] * effect_offset;
|
||||
int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
|
||||
|
||||
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
|
||||
x = -x;
|
||||
y = -y;
|
||||
}
|
||||
|
||||
switch (effect_type) {
|
||||
case VE_TYPE_STEAM:
|
||||
EffectVehicleType evt = EV_END;
|
||||
switch (effect_model) {
|
||||
case VESM_STEAM:
|
||||
/* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
|
||||
* Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
|
||||
* third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
|
||||
* REGULATION:
|
||||
* - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */
|
||||
if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((this->cur_speed * 3) / max_speed))) == 0) {
|
||||
CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
|
||||
sound = true;
|
||||
evt = EV_STEAM_SMOKE;
|
||||
}
|
||||
break;
|
||||
|
||||
case VE_TYPE_DIESEL: {
|
||||
case VESM_DIESEL: {
|
||||
/* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
|
||||
* when smoke emission stops.
|
||||
* Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
|
||||
@@ -2282,28 +2500,48 @@ void Vehicle::ShowVisualEffect() const
|
||||
}
|
||||
if (this->cur_speed < (max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
|
||||
Chance16((64 - ((this->cur_speed << 5) / max_speed) + power_weight_effect), (512 >> _settings_game.vehicle.smoke_amount))) {
|
||||
CreateEffectVehicleRel(v, x, y, 10, EV_DIESEL_SMOKE);
|
||||
sound = true;
|
||||
evt = EV_DIESEL_SMOKE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VE_TYPE_ELECTRIC:
|
||||
case VESM_ELECTRIC:
|
||||
/* Electric train's spark - more often occurs when train is departing (more load)
|
||||
* Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
|
||||
* emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
|
||||
* reaching its max. speed, quarter by quarter of it, chance decreases untill the usuall 2,22% at train's top speed.
|
||||
* reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed.
|
||||
* REGULATION:
|
||||
* - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
|
||||
if (GB(v->tick_counter, 0, 2) == 0 &&
|
||||
Chance16((6 - ((this->cur_speed << 2) / max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
|
||||
CreateEffectVehicleRel(v, x, y, 10, EV_ELECTRIC_SPARK);
|
||||
sound = true;
|
||||
evt = EV_ELECTRIC_SPARK;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
if (evt != EV_END && advanced) {
|
||||
sound = true;
|
||||
SpawnAdvancedVisualEffect(v);
|
||||
} else if (evt != EV_END) {
|
||||
sound = true;
|
||||
|
||||
/* The effect offset is relative to a point 4 units behind the vehicle's
|
||||
* front (which is the center of an 8/8 vehicle). Shorter vehicles need a
|
||||
* correction factor. */
|
||||
if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
|
||||
|
||||
int x = _vehicle_smoke_pos[v->direction] * effect_offset;
|
||||
int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
|
||||
|
||||
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
|
||||
x = -x;
|
||||
y = -y;
|
||||
}
|
||||
|
||||
CreateEffectVehicleRel(v, x, y, 10, evt);
|
||||
}
|
||||
} while ((v = v->Next()) != NULL);
|
||||
|
||||
@@ -2408,11 +2646,7 @@ void VehiclesYearlyLoop()
|
||||
if (_settings_client.gui.vehicle_income_warn && v->owner == _local_company) {
|
||||
SetDParam(0, v->index);
|
||||
SetDParam(1, profit);
|
||||
AddVehicleNewsItem(
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE,
|
||||
NS_ADVICE,
|
||||
v->index
|
||||
);
|
||||
AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_UNPROFITABLE, v->index);
|
||||
}
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));
|
||||
}
|
||||
|
Reference in New Issue
Block a user