(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window
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@@ -352,6 +352,10 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->Died();
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}
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this->is_started = true;
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@@ -368,6 +372,10 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->Died();
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}
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}
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@@ -18,7 +18,7 @@ public:
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AI_VMSuspend(int time, AISuspendCallbackProc *callback) :
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time(time),
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callback(callback)
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{}
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{}
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int GetSuspendTime() { return time; }
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AISuspendCallbackProc *GetSuspendCallback() { return callback; }
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@@ -28,6 +28,21 @@ private:
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AISuspendCallbackProc *callback;
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};
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/**
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* A throw-class that is given when the AI made a fatal error.
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*/
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class AI_FatalError {
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public:
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AI_FatalError(const char *msg) :
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msg(msg)
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{}
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const char *GetErrorMessage() { return msg; }
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private:
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const char *msg;
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};
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class AIInstance {
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public:
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friend class AIObject;
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@@ -24,8 +24,7 @@
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/* static */ void AIController::Sleep(int ticks)
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{
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if (!AIObject::GetAllowDoCommand()) {
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AILog::Error("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.\n");
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return;
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throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
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}
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if (ticks <= 0) {
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@@ -191,8 +191,7 @@ int AIObject::GetCallbackVariable(int index)
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bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
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{
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if (AIObject::GetAllowDoCommand() == false) {
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AILog::Error("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.\n");
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return false;
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throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
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}
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CommandCost res;
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