(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window
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@@ -352,6 +352,10 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->Died();
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}
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this->is_started = true;
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@@ -368,6 +372,10 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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this->Died();
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}
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}
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