Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.

Otherwise temporary data may be passed from an aborted load action to the next load action.
This commit is contained in:
frosch
2020-01-12 17:23:04 +01:00
committed by Niels Martin Hansen
parent 41163331aa
commit a4be4514c9
5 changed files with 35 additions and 2 deletions

View File

@@ -140,6 +140,11 @@ void CopyTempEngineData()
if (se->name != nullptr) e->name = stredup(se->name);
}
ResetTempEngineData();
}
void ResetTempEngineData()
{
/* Get rid of temporary data */
for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
FreeEngine(*it);