(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
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@@ -1128,10 +1128,7 @@ static void BubbleTick(Vehicle *v)
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SndPlayVehicleFx(SND_31_EXTRACT, v);
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tile = TileVirtXY(v->x_pos, v->y_pos);
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if (IsTileType(tile, MP_INDUSTRY) &&
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_map5[tile] == 0xA2) {
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AddAnimatedTile(tile);
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}
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if (IsTileType(tile, MP_INDUSTRY) && _m[tile].m5 == 0xA2) AddAnimatedTile(tile);
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}
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v->engine_type = et;
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