Add basic IME support to SDL2 video driver
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@@ -374,6 +374,11 @@ struct IConsoleWindow : Window
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this->Scroll(-wheel);
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}
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virtual void OnFocus(Window *previously_focused_window) override
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{
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VideoDriver::GetInstance()->EditBoxGainedFocus();
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}
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void OnFocusLost(Window *newly_focused_window) override
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{
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VideoDriver::GetInstance()->EditBoxLostFocus();
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@@ -101,6 +101,7 @@ bool Textbuf::DeleteChar(uint16 keycode)
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/* Move the remaining characters over the marker */
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memmove(s, s + len, this->bytes - (s - this->buf) - len);
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this->bytes -= len;
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if (this->markend >= this->bytes) this->markpos = this->markend = 0;
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if (backspace) this->caretpos -= len;
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@@ -251,6 +252,7 @@ void Textbuf::DeleteText(uint16 from, uint16 to, bool update)
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/* Strip marked characters from buffer. */
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memmove(this->buf + from, this->buf + to, this->bytes - to);
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this->bytes -= to - from;
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if (this->markend >= this->bytes) this->markpos = this->markend = 0;
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this->chars -= c;
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/* Fixup caret if needed. */
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@@ -23,6 +23,7 @@
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "../framerate_type.h"
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#include "../window_func.h"
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#include "sdl2_v.h"
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#include <SDL.h>
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#include <mutex>
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@@ -60,6 +61,8 @@ static int _num_dirty_rects;
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static int _window_size_w;
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static int _window_size_h;
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static std::string _editing_text;
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void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
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{
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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@@ -358,6 +361,18 @@ bool VideoDriver_SDL::ClaimMousePointer()
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return true;
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}
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void VideoDriver_SDL::EditBoxGainedFocus()
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{
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SDL_StartTextInput();
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}
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void VideoDriver_SDL::EditBoxLostFocus()
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{
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SDL_StopTextInput();
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/* Clear any marked string from the current edit box. */
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HandleTextInput(nullptr, true);
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}
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struct VkMapping {
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SDL_Keycode vk_from;
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byte vk_count;
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@@ -574,6 +589,11 @@ int VideoDriver_SDL::PollEvent()
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break;
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case SDL_TEXTINPUT: {
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if (EditBoxInGlobalFocus()) {
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HandleTextInput(nullptr, true);
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HandleTextInput(ev.text.text);
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break;
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}
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WChar character;
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SDL_Keycode kc = SDL_GetKeyFromName(ev.text.text);
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uint keycode = ConvertSdlKeycodeIntoMy(kc);
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@@ -582,6 +602,18 @@ int VideoDriver_SDL::PollEvent()
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HandleKeypress(keycode, character);
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break;
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}
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case SDL_TEXTEDITING: {
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if (!EditBoxInGlobalFocus()) break;
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if (ev.edit.start == 0) {
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_editing_text = ev.edit.text;
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} else {
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_editing_text += ev.edit.text;
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}
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HandleTextInput(_editing_text.c_str(), true, _editing_text.c_str() + _editing_text.size());
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break;
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}
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case SDL_WINDOWEVENT: {
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if (ev.window.event == SDL_WINDOWEVENT_EXPOSED) {
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// Force a redraw of the entire screen.
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@@ -37,6 +37,10 @@ public:
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bool ClaimMousePointer() override;
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void EditBoxGainedFocus() override;
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void EditBoxLostFocus() override;
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const char *GetName() const override { return "sdl"; }
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private:
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int PollEvent();
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@@ -88,6 +88,11 @@ public:
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return true;
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}
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/**
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* An edit box gained the input focus
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*/
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virtual void EditBoxGainedFocus() {}
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/**
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* An edit box lost the input focus. Abort character compositing if necessary.
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*/
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@@ -502,11 +502,20 @@ bool Window::SetFocusedWidget(int widget_index)
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if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
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}
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this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
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if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
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return true;
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}
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/**
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* Called when window looses focus
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* Called when window gains focus
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*/
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void Window::OnFocus(Window *previously_focused_window)
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{
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if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
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}
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/**
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* Called when window loses focus
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*/
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void Window::OnFocusLost(Window *newly_focused_window)
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{
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@@ -645,7 +645,7 @@ public:
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* Called when window gains focus
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* @param previously_focused_window The window that lost the focus.
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*/
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virtual void OnFocus(Window *previously_focused_window) {}
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virtual void OnFocus(Window *previously_focused_window);
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virtual void OnFocusLost(Window *newly_focused_window);
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