(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
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@@ -37,7 +37,7 @@
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#include "table/strings.h"
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extern const uint16 SAVEGAME_VERSION = 100;
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extern const uint16 SAVEGAME_VERSION = 101;
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SavegameType _savegame_type; ///< type of savegame we are loading
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