Change: towns can now bridge 4 rails (up from 3)
Having 4 rails is a pretty common design, and towns now couldn't bridge out of this common design.
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			| @@ -1161,7 +1161,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi | ||||
|  | ||||
| 	/* To prevent really small towns from building disproportionately | ||||
| 	 * long bridges, make the max a function of its population. */ | ||||
| 	int base_bridge_length = 4; | ||||
| 	int base_bridge_length = 5; | ||||
| 	int max_bridge_length = t->cache.population / 1000 + base_bridge_length; | ||||
|  | ||||
| 	if (slope == SLOPE_FLAT) { | ||||
|   | ||||
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