(svn r16632) -Codechange: rename Town::flags12 to Town::flags
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@@ -123,7 +123,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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* bit 0 = Building funds received
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* bit 1 = CHURCH
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* bit 2 = STADIUM */
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byte flags12;
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byte flags;
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/* level of noise that all the airports are generating */
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uint16 noise_reached;
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@@ -272,11 +272,11 @@ static const byte TOWN_GROWTH_FREQUENCY = 70;
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* construction. */
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static const byte TOWN_HOUSE_COMPLETED = 3;
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/** This enum is used in conjonction with town->flags12.
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/** This enum is used in conjonction with town->flags.
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* IT simply states what bit is used for.
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* It is pretty unrealistic (IMHO) to only have one church/stadium
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* per town, NO MATTER the population of it.
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* And there are 5 more bits available on flags12...
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* And there are 5 more bits available on flags...
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*/
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enum {
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TOWN_IS_FUNDED = 0, ///< Town has received some funds for
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