(svn r16632) -Codechange: rename Town::flags12 to Town::flags

This commit is contained in:
smatz
2009-06-23 09:52:26 +00:00
parent 5ef0745254
commit a50ba1b8c1
5 changed files with 16 additions and 16 deletions

View File

@@ -488,7 +488,7 @@ static void TileLoop_Town(TileIndex tile)
_current_company = OWNER_TOWN;
if ((hs->building_flags & BUILDING_HAS_1_TILE) &&
HasBit(t->flags12, TOWN_IS_FUNDED) &&
HasBit(t->flags, TOWN_IS_FUNDED) &&
CanDeleteHouse(tile) &&
GetHouseAge(tile) >= hs->minimum_life &&
--t->time_until_rebuild == 0) {
@@ -656,7 +656,7 @@ static bool GrowTown(Town *t);
static void TownTickHandler(Town *t)
{
if (HasBit(t->flags12, TOWN_IS_FUNDED)) {
if (HasBit(t->flags, TOWN_IS_FUNDED)) {
int i = t->grow_counter - 1;
if (i < 0) {
if (GrowTown(t)) {
@@ -1460,7 +1460,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->num_houses = 0;
t->time_until_rebuild = 10;
UpdateTownRadius(t);
t->flags12 = 0;
t->flags = 0;
t->population = 0;
t->grow_counter = 0;
t->growth_rate = 250;
@@ -2121,7 +2121,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
SetBit(oneof, TOWN_HAS_STADIUM);
}
if (t->flags12 & oneof) continue;
if (t->flags & oneof) continue;
/* Make sure there is no slope? */
bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0;
@@ -2146,7 +2146,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
t->num_houses++;
/* Special houses that there can be only one of. */
t->flags12 |= oneof;
t->flags |= oneof;
byte construction_counter = 0;
byte construction_stage = 0;
@@ -2233,9 +2233,9 @@ void ClearTownHouse(Town *t, TileIndex tile)
/* Clear flags for houses that only may exist once/town. */
if (hs->building_flags & BUILDING_IS_CHURCH) {
ClrBit(t->flags12, TOWN_HAS_CHURCH);
ClrBit(t->flags, TOWN_HAS_CHURCH);
} else if (hs->building_flags & BUILDING_IS_STADIUM) {
ClrBit(t->flags12, TOWN_HAS_STADIUM);
ClrBit(t->flags, TOWN_HAS_STADIUM);
}
/* Do the actual clearing of tiles */
@@ -2404,7 +2404,7 @@ static void TownActionFundBuildings(Town *t)
/* Build next tick */
t->grow_counter = 1;
/* If we were not already growing */
SetBit(t->flags12, TOWN_IS_FUNDED);
SetBit(t->flags, TOWN_IS_FUNDED);
/* And grow for 3 months */
t->fund_buildings_months = 3;
}
@@ -2591,7 +2591,7 @@ static void UpdateTownGrowRate(Town *t)
InvalidateWindow(WC_TOWN_AUTHORITY, t->index);
ClrBit(t->flags12, TOWN_IS_FUNDED);
ClrBit(t->flags, TOWN_IS_FUNDED);
if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
/** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
@@ -2630,7 +2630,7 @@ static void UpdateTownGrowRate(Town *t)
if (m <= t->grow_counter)
t->grow_counter = m;
SetBit(t->flags12, TOWN_IS_FUNDED);
SetBit(t->flags, TOWN_IS_FUNDED);
}
static void UpdateTownAmounts(Town *t)