(svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names

This commit is contained in:
rubidium
2014-04-23 21:16:58 +00:00
parent 5b82822c12
commit a5274117bd
6 changed files with 14 additions and 14 deletions

View File

@@ -23,9 +23,9 @@ void GameScannerInfo::Initialize()
ScriptScanner::Initialize("GSScanner");
}
void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, int len)
void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last)
{
snprintf(name, len, "%s", info->GetName());
seprintf(name, last, "%s", info->GetName());
}
void GameScannerInfo::RegisterAPI(class Squirrel *engine)
@@ -86,10 +86,10 @@ void GameScannerLibrary::Initialize()
ScriptScanner::Initialize("GSScanner");
}
void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, int len)
void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last)
{
GameLibrary *library = static_cast<GameLibrary *>(info);
snprintf(name, len, "%s.%s", library->GetCategory(), library->GetInstanceName());
seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName());
}
void GameScannerLibrary::RegisterAPI(class Squirrel *engine)