(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
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@@ -519,9 +519,11 @@ static void ResizeDepotButtons(Window *w)
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* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
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* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
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*/
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static void SetupStringsForDepotWindow(Window *w, byte type)
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static void SetupStringsForDepotWindow(Window *w, VehicleType type)
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{
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switch (type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
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w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
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