(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...

This commit is contained in:
peter1138
2008-02-04 11:28:12 +00:00
parent 2588879c6d
commit a528dc89c7
5 changed files with 23 additions and 19 deletions

View File

@@ -519,9 +519,11 @@ static void ResizeDepotButtons(Window *w)
* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
*/
static void SetupStringsForDepotWindow(Window *w, byte type)
static void SetupStringsForDepotWindow(Window *w, VehicleType type)
{
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;