(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...
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@@ -403,22 +403,19 @@ CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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/*
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* returns true if an engine is valid, of the specified type, and buildable by
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* the given player, false otherwise
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*
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* engine = index of the engine to check
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* type = the type the engine should be of (VEH_xxx)
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* player = index of the player
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/** Check if an engine is buildable.
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* @param engine index of the engine to check.
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* @param type the type the engine should be.
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* @param player index of the player.
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* @return True if an engine is valid, of the specified type, and buildable by
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* the given player.
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*/
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bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
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bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player)
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{
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const Engine *e;
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/* check if it's an engine that is in the engine array */
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if (!IsEngineIndex(engine)) return false;
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e = GetEngine(engine);
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const Engine *e = GetEngine(engine);
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/* check if it's an engine of specified type */
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if (e->type != type) return false;
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