(svn r23889) -Codechange: Centralise sprite resizing in one place. (peter1138)

This commit is contained in:
michi_cc
2012-02-04 13:29:13 +00:00
parent bf7ddd57ea
commit a55a77cbae
9 changed files with 257 additions and 151 deletions

View File

@@ -130,7 +130,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
}
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
memory += sprite[i].width * sprite[i].height;
}
/* We have no idea how much memory we really need, so just guess something */
@@ -150,9 +150,8 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
temp_dst->offset[i] = offset;
/* cache values, because compiler can't cache it */
int scaled_height = UnScaleByZoom(sprite->height, i);
int scaled_width = UnScaleByZoom(sprite->width, i);
int scaled_1 = ScaleByZoom(1, i);
int scaled_height = sprite[i].height;
int scaled_width = sprite[i].width;
for (int y = 0; y < scaled_height; y++) {
uint trans = 0;
@@ -161,18 +160,10 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
byte *count_dst = NULL;
/* Store the scaled image */
const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
const SpriteLoader::CommonPixel *src_end = &src[sprite->width];
const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width];
for (int x = 0; x < scaled_width; x++) {
uint colour = 0;
/* Get the colour keeping in mind the zoom-level */
for (int j = 0; j < scaled_1; j++) {
if (src->m != 0) colour = src->m;
/* Because of the scaling it might happen we read outside the buffer. Avoid that. */
if (++src == src_end) break;
}
uint colour = src++->m;
if (last_colour == 0 || colour == 0 || pixels == 255) {
if (count_dst != NULL) {