(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
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@@ -1694,6 +1694,21 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(112)) {
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for (TileIndex t = 0; t < map_size; t++) {
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/* Check for HQ bit being set, instead of using map accessor,
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* since we've already changed it code-wise */
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if (IsTileType(t, MP_UNMOVABLE) && HasBit(_m[t].m5, 7)) {
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/* Move size and part identification of HQ out of the m5 attribute,
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* on new locations */
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uint8 old_m5 = _m[t].m5;
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_m[t].m5 = UNMOVABLE_HQ;
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SetCompanyHQSize(t, GB(old_m5, 2, 3));
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SetCompanyHQSection(t, GB(old_m5, 0, 2));
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}
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}
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}
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GamelogPrintDebug(1);
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bool ret = InitializeWindowsAndCaches();
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